mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
28 lines
935 B
C#
28 lines
935 B
C#
using EggLink.DanhengServer.Enums.Mission;
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using EggLink.DanhengServer.Game.Scene;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.Server.Packet.Send.Scene
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{
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public class PacketEnterSceneByServerScNotify : BasePacket
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{
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public PacketEnterSceneByServerScNotify(SceneInstance scene, EnterSceneReasonStatus reason = EnterSceneReasonStatus.EnterSceneReasonNone) : base(CmdIds.EnterSceneByServerScNotify)
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{
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var sceneInfo = scene.ToProto();
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var notify = new EnterSceneByServerScNotify()
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{
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Scene = sceneInfo,
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//Reason = reason,
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Lineup = scene.Player.LineupManager!.GetCurLineup()!.ToProto(),
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};
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if (reason == EnterSceneReasonStatus.EnterSceneReasonChangeStoryline)
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{
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notify.Scene.BONACBOIIBE = 0;
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}
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SetData(notify);
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}
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}
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}
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