Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Scene/PacketEnterSceneByServerScNotify.cs
Somebody e047f3d39d Fix StoryLine basic info
- Still cause bugs
2024-07-09 21:20:49 +08:00

28 lines
935 B
C#

using EggLink.DanhengServer.Enums.Mission;
using EggLink.DanhengServer.Game.Scene;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.Server.Packet.Send.Scene
{
public class PacketEnterSceneByServerScNotify : BasePacket
{
public PacketEnterSceneByServerScNotify(SceneInstance scene, EnterSceneReasonStatus reason = EnterSceneReasonStatus.EnterSceneReasonNone) : base(CmdIds.EnterSceneByServerScNotify)
{
var sceneInfo = scene.ToProto();
var notify = new EnterSceneByServerScNotify()
{
Scene = sceneInfo,
//Reason = reason,
Lineup = scene.Player.LineupManager!.GetCurLineup()!.ToProto(),
};
if (reason == EnterSceneReasonStatus.EnterSceneReasonChangeStoryline)
{
notify.Scene.BONACBOIIBE = 0;
}
SetData(notify);
}
}
}