using EggLink.DanhengServer.Enums.Mission; using EggLink.DanhengServer.Game.Scene; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.Server.Packet.Send.Scene { public class PacketEnterSceneByServerScNotify : BasePacket { public PacketEnterSceneByServerScNotify(SceneInstance scene, EnterSceneReasonStatus reason = EnterSceneReasonStatus.EnterSceneReasonNone) : base(CmdIds.EnterSceneByServerScNotify) { var sceneInfo = scene.ToProto(); var notify = new EnterSceneByServerScNotify() { Scene = sceneInfo, //Reason = reason, Lineup = scene.Player.LineupManager!.GetCurLineup()!.ToProto(), }; if (reason == EnterSceneReasonStatus.EnterSceneReasonChangeStoryline) { notify.Scene.BONACBOIIBE = 0; } SetData(notify); } } }