Files
DanhengServer-OpenSource/Common/Data/Excel/GridFightPlayerLevelExcel.cs
2025-10-26 12:06:07 +08:00

29 lines
854 B
C#

using Newtonsoft.Json;
namespace EggLink.DanhengServer.Data.Excel;
[ResourceEntity("GridFightPlayerLevel.json")]
public class GridFightPlayerLevelExcel : ExcelResource
{
public uint PlayerLevel { get; set; }
public uint LevelUpExp { get; set; }
public uint AvatarMaxNumber { get; set; }
public uint Rarity1Weight { get; set; }
public uint Rarity2Weight { get; set; }
public uint Rarity3Weight { get; set; }
public uint Rarity4Weight { get; set; }
public uint Rarity5Weight { get; set; }
[JsonIgnore] public List<uint> RarityWeights =>
[Rarity1Weight, Rarity2Weight, Rarity3Weight, Rarity4Weight, Rarity5Weight];
public override int GetId()
{
return (int)PlayerLevel;
}
public override void Loaded()
{
GameData.GridFightPlayerLevelData.TryAdd(PlayerLevel, this);
}
}