using Newtonsoft.Json; namespace EggLink.DanhengServer.Data.Excel; [ResourceEntity("GridFightPlayerLevel.json")] public class GridFightPlayerLevelExcel : ExcelResource { public uint PlayerLevel { get; set; } public uint LevelUpExp { get; set; } public uint AvatarMaxNumber { get; set; } public uint Rarity1Weight { get; set; } public uint Rarity2Weight { get; set; } public uint Rarity3Weight { get; set; } public uint Rarity4Weight { get; set; } public uint Rarity5Weight { get; set; } [JsonIgnore] public List RarityWeights => [Rarity1Weight, Rarity2Weight, Rarity3Weight, Rarity4Weight, Rarity5Weight]; public override int GetId() { return (int)PlayerLevel; } public override void Loaded() { GameData.GridFightPlayerLevelData.TryAdd(PlayerLevel, this); } }