Files
2025-12-14 11:26:26 +08:00

161 lines
3.6 KiB
Protocol Buffer

syntax = "proto3";
option csharp_namespace = "EggLink.DanhengServer.Proto.ServerSide";
message GridFightShopRoleItemPb {
uint32 RoleId = 1;
uint32 Tier = 2;
}
message GridFightShopItemPb {
oneof ItemType {
GridFightShopRoleItemPb RoleItem = 1;
}
uint32 Cost = 2;
bool SoldOut = 3;
}
message GridFightShopInfoPb {
bool ShopLocked = 1;
uint32 FreeRefreshCount = 2;
uint32 RefreshCost = 3;
repeated GridFightShopItemPb ShopItems = 4;
}
message GridFightGameInfoPb {
uint32 UniqueId = 1;
uint32 DivisionId = 2;
bool IsOverLock = 3;
uint32 Season = 4;
repeated GridFightComponentPb Components = 5;
}
message GridFightBasicInfoPb {
uint32 CurGold = 1;
uint32 CurLevel = 2;
uint32 LevelExp = 3;
uint32 BuyLevelCost = 4;
uint32 CurHp = 5;
uint32 MaxAvatarNum = 6;
uint32 ComboNum = 7;
uint32 LockType = 8;
uint32 LockReason = 9;
uint32 MaxInterest = 10;
repeated uint32 TrackingTraits = 11;
repeated GridFightEquipmentTrackInfoPb TrackingEquipments = 12;
string GuideCode = 13;
uint32 MaxLevel = 14;
uint32 OffFieldAvatarNum = 15;
}
message GridFightEquipmentTrackInfoPb {
uint32 Priority = 1;
uint32 RoleId = 2;
repeated uint32 EquipmentIds = 3;
}
message GridFightRoleInfoPb {
uint32 RoleId = 1;
uint32 Tier = 2;
uint32 Pos = 3;
uint32 UniqueId = 4;
map<string, uint32> SavedValues = 5;
repeated uint32 EquipmentIds = 6;
}
message GridFightNpcInfoPb {
uint32 NpcId = 1;
uint32 Pos = 2;
uint32 UniqueId = 3;
repeated uint32 EquipmentIds = 4;
}
message GridFightForgeInfoPb {
uint32 ForgeItemId = 1;
uint32 Pos = 2;
uint32 UniqueId = 3;
repeated GridFightForgeGoodsInfoPb Goods = 4;
}
message GridFightForgeGoodsInfoPb {
oneof GoodsType {
uint32 ItemId = 1;
GridFightForgeRoleGoodsInfoPb RoleInfo = 2;
}
}
message GridFightForgeRoleGoodsInfoPb {
uint32 RoleId = 1;
uint32 Tier = 2;
}
message GridFightTeamInfoPb {
repeated GridFightRoleInfoPb Roles = 1;
repeated GridFightNpcInfoPb Npcs = 2;
repeated GridFightForgeInfoPb Forges = 3;
uint32 CurUniqueId = 4;
}
message GridFightGameOrbPb {
uint32 OrbItemId = 1;
uint32 UniqueId = 2;
}
message GridFightOrbInfoPb {
repeated GridFightGameOrbPb Orbs = 1;
}
message GridFightGameAugmentPb {
uint32 AugmentId = 1;
map<string, uint32> SavedValues = 2;
}
message GridFightAugmentInfoPb {
repeated GridFightGameAugmentPb Augments = 1;
}
message GridFightGameTraitEffectPb {
uint32 TraitId = 1;
uint32 EffectId = 2;
oneof EffectParam {
uint32 Threshold = 3;
uint32 CoreRoleUniqueId = 4;
}
}
message GridFightGameTraitPb {
uint32 TraitId = 1;
repeated GridFightGameTraitEffectPb Effects = 2;
uint32 TraitLayer = 3;
}
message GridFightTraitInfoPb {
repeated GridFightGameTraitPb Traits = 1;
}
message GridFightEquipmentItemPb {
uint32 ItemId = 1;
uint32 UniqueId = 2;
}
message GridFightConsumableItemPb {
uint32 ItemId = 1;
uint32 Count = 2;
}
message GridFightItemsInfoPb {
repeated GridFightEquipmentItemPb EquipmentItems = 1;
repeated GridFightConsumableItemPb ConsumableItems = 2;
}
message GridFightComponentPb {
oneof ComponentType {
GridFightShopInfoPb ShopInfo = 1;
GridFightBasicInfoPb BasicInfo = 2;
GridFightTeamInfoPb TeamInfo = 3;
GridFightOrbInfoPb OrbInfo = 4;
GridFightAugmentInfoPb AugmentInfo = 5;
GridFightTraitInfoPb TraitInfo = 6;
GridFightItemsInfoPb ItemsInfo = 7;
}
}