mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
161 lines
3.6 KiB
Protocol Buffer
161 lines
3.6 KiB
Protocol Buffer
syntax = "proto3";
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option csharp_namespace = "EggLink.DanhengServer.Proto.ServerSide";
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message GridFightShopRoleItemPb {
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uint32 RoleId = 1;
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uint32 Tier = 2;
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}
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message GridFightShopItemPb {
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oneof ItemType {
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GridFightShopRoleItemPb RoleItem = 1;
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}
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uint32 Cost = 2;
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bool SoldOut = 3;
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}
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message GridFightShopInfoPb {
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bool ShopLocked = 1;
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uint32 FreeRefreshCount = 2;
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uint32 RefreshCost = 3;
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repeated GridFightShopItemPb ShopItems = 4;
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}
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message GridFightGameInfoPb {
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uint32 UniqueId = 1;
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uint32 DivisionId = 2;
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bool IsOverLock = 3;
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uint32 Season = 4;
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repeated GridFightComponentPb Components = 5;
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}
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message GridFightBasicInfoPb {
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uint32 CurGold = 1;
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uint32 CurLevel = 2;
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uint32 LevelExp = 3;
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uint32 BuyLevelCost = 4;
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uint32 CurHp = 5;
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uint32 MaxAvatarNum = 6;
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uint32 ComboNum = 7;
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uint32 LockType = 8;
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uint32 LockReason = 9;
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uint32 MaxInterest = 10;
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repeated uint32 TrackingTraits = 11;
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repeated GridFightEquipmentTrackInfoPb TrackingEquipments = 12;
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string GuideCode = 13;
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uint32 MaxLevel = 14;
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uint32 OffFieldAvatarNum = 15;
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}
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message GridFightEquipmentTrackInfoPb {
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uint32 Priority = 1;
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uint32 RoleId = 2;
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repeated uint32 EquipmentIds = 3;
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}
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message GridFightRoleInfoPb {
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uint32 RoleId = 1;
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uint32 Tier = 2;
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uint32 Pos = 3;
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uint32 UniqueId = 4;
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map<string, uint32> SavedValues = 5;
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repeated uint32 EquipmentIds = 6;
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}
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message GridFightNpcInfoPb {
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uint32 NpcId = 1;
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uint32 Pos = 2;
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uint32 UniqueId = 3;
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repeated uint32 EquipmentIds = 4;
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}
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message GridFightForgeInfoPb {
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uint32 ForgeItemId = 1;
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uint32 Pos = 2;
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uint32 UniqueId = 3;
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repeated GridFightForgeGoodsInfoPb Goods = 4;
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}
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message GridFightForgeGoodsInfoPb {
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oneof GoodsType {
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uint32 ItemId = 1;
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GridFightForgeRoleGoodsInfoPb RoleInfo = 2;
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}
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}
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message GridFightForgeRoleGoodsInfoPb {
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uint32 RoleId = 1;
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uint32 Tier = 2;
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}
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message GridFightTeamInfoPb {
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repeated GridFightRoleInfoPb Roles = 1;
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repeated GridFightNpcInfoPb Npcs = 2;
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repeated GridFightForgeInfoPb Forges = 3;
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uint32 CurUniqueId = 4;
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}
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message GridFightGameOrbPb {
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uint32 OrbItemId = 1;
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uint32 UniqueId = 2;
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}
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message GridFightOrbInfoPb {
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repeated GridFightGameOrbPb Orbs = 1;
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}
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message GridFightGameAugmentPb {
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uint32 AugmentId = 1;
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map<string, uint32> SavedValues = 2;
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}
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message GridFightAugmentInfoPb {
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repeated GridFightGameAugmentPb Augments = 1;
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}
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message GridFightGameTraitEffectPb {
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uint32 TraitId = 1;
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uint32 EffectId = 2;
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oneof EffectParam {
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uint32 Threshold = 3;
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uint32 CoreRoleUniqueId = 4;
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}
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}
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message GridFightGameTraitPb {
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uint32 TraitId = 1;
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repeated GridFightGameTraitEffectPb Effects = 2;
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uint32 TraitLayer = 3;
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}
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message GridFightTraitInfoPb {
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repeated GridFightGameTraitPb Traits = 1;
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}
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message GridFightEquipmentItemPb {
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uint32 ItemId = 1;
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uint32 UniqueId = 2;
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}
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message GridFightConsumableItemPb {
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uint32 ItemId = 1;
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uint32 Count = 2;
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}
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message GridFightItemsInfoPb {
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repeated GridFightEquipmentItemPb EquipmentItems = 1;
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repeated GridFightConsumableItemPb ConsumableItems = 2;
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}
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message GridFightComponentPb {
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oneof ComponentType {
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GridFightShopInfoPb ShopInfo = 1;
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GridFightBasicInfoPb BasicInfo = 2;
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GridFightTeamInfoPb TeamInfo = 3;
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GridFightOrbInfoPb OrbInfo = 4;
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GridFightAugmentInfoPb AugmentInfo = 5;
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GridFightTraitInfoPb TraitInfo = 6;
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GridFightItemsInfoPb ItemsInfo = 7;
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}
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} |