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https://github.com/EggLinks/DanhengServer-OpenSource.git
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feat: expand the limit of stamina
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@@ -31,7 +31,7 @@ public class PlayerData : BaseDatabaseDataHelper
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public int Pet { get; set; } = 0;
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[SugarColumn(IsNullable = true)] public int CurMusicLevel { get; set; }
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public int Stamina { get; set; } = 240;
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public int Stamina { get; set; } = 300;
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public double StaminaReserve { get; set; } = 0;
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public long NextStaminaRecover { get; set; } = 0;
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@@ -2,11 +2,6 @@
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public static class GameConstants
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{
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public const int MATERIAL_HCOIN_ID = 1; // Material id for jades. DO NOT CHANGE
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public const int MATERIAL_COIN_ID = 2; // Material id for credits. DO NOT CHANGE
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public const int TRAILBLAZER_EXP_ID = 22;
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public const int RELIC_REMAINS_ID = 235;
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public const int INVENTORY_MAX_EQUIPMENT = 1500;
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public const int INVENTORY_MAX_RELIC = 1500;
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public const int INVENTORY_MAX_MATERIAL = 2000;
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@@ -15,7 +10,7 @@ public static class GameConstants
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public const int AMBUSH_BUFF_ID = 1000102;
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public const int MAX_STAMINA = 240;
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public const int MAX_STAMINA = 300;
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public const int MAX_STAMINA_RESERVE = 2400;
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public const int STAMINA_RECOVERY_TIME = 360; // 6 minutes
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public const int STAMINA_RESERVE_RECOVERY_TIME = 1080; // 18 minutes
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