Files
DanhengServer-Resources/Config/ConfigCharacter/LocalPlayer/LocalPlayer_PlayerBoy_00_Config.json
2025-12-27 18:07:41 +08:00

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{
"IsHero": true,
"FootScale": {
"x": 1.1,
"y": 1.0,
"z": 0.8,
"normalized": {
"x": 0.651583731,
"y": 0.5923489,
"z": 0.473879069,
"normalized": {
"x": 0.6515838,
"y": 0.592348933,
"z": 0.4738791,
"magnitude": 1.0,
"sqrMagnitude": 1.0
},
"magnitude": 0.99999994,
"sqrMagnitude": 0.99999994
},
"magnitude": 1.68819439,
"sqrMagnitude": 2.85000014
},
"WalkSpeedRatio": 1.0,
"RunSpeedRatio": 1.0,
"RootMotionScale": 1.0,
"MaxWalkAnimSpeedRatio": 1.5,
"MaxRunAnimSpeedRatio": 1.5,
"ReferenceWalkSpeed": -1.0,
"ReferenceRunSpeed": -1.0,
"ReferenceFastRunSpeed": -1.0,
"CharacterBodySize": "Lad",
"NpcBodySize": "None",
"NavMovingSteerTurnSpeed": 75.0,
"NavMovingSteerTurnBackTurnSpeed": 75.0,
"ShoesType": "sneaker",
"FreeStyleCharacterID": "NPC_Avatar_Lad_PlayerBoy_00",
"FreeStyleCharacterConfigPath": "Config/ConfigCharacter/FreeStyle/Avatar/Avatar_Lad_PlayerBoy_00_FreeStyle_Config.json",
"LockTargetDistance": 6.0,
"MazeSkillDistance": 6.0,
"AnimEventConfigList": [
"Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_PlayerBoy_00_Effect_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Audio/LocalPlayer_PlayerBoy_00_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Audio/Common/LocalPlayer_Lad_Move_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_PlayerBoy_00_Designer_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Effect/Common/LocalPlayer_Common_Lad_Effect_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Designer/Common/LocalPlayer_Common_Lad_Designer_AnimEvent.json"
],
"CommonAnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/Common/LocalPlayer_Common_Lad_AnimZone.json",
"AnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/LocalPlayer_PlayerBoy_00_AnimZone.json",
"LookAtPhoneStartConfigPath": "Config/Level/Common_LG/LookatPhoneBS.json",
"LookAtPhoneEndConfigPath": "Config/Level/Common_LG/LookatPhoneAS.json",
"PhonePrefabPath": "Characters/CharacterPhonePrefabs/Player_Lad_PlayerBoy_LookAtPhone_00.prefab",
"SkillList": [
{
"Name": "NormalAtk",
"UseType": "UIButtonClick",
"TargetInfo": {
"TargetType": "EnemySelect"
},
"EntryAbility": "LocalPlayer_PlayerBoy_NormalAtk01"
},
{
"Name": "MazeSkill",
"AdventureSkillType": "MazeSkill",
"UseType": "UIButtonClick",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "LocalPlayer_PlayerBoy_MazeSkill",
"CoolDown": 1.0
},
{
"Name": "MazeCommonPassve01",
"UseType": "Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "LocalPlayer_CommonAbility_AttackBreak"
}
],
"AbilityList": [
"LocalPlayer_PlayerBoy_NormalAtk01",
"LocalPlayer_PlayerBoy_MazeSkill",
"LocalPlayer_CommonAbility_AttackBreak"
],
"DynamicValues": {},
"BeHitRotate": true,
"EnableFootIK": true,
"EnableIdleShow": true,
"ModelScale": 1.0,
"ColliderScale": 1.0,
"DieDelay": -1.0,
"DisableAnimEventLayers": [
"Riboon Layer"
],
"UseDefaultSteerMode": true,
"BreakRecoverStandByType": "StandBy",
"CharacterReplaceMaterialConfigPath": "Config/ConfigReplaceCharacterMaterial/Avatar/NPC_Avatar_PlayerBoy_00_ReplaceCharacterMaterial.json",
"MoveDeltaPositionOtherDirectionConstraint": 0.15,
"HitBoxFollowRootPoint": true
}