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21 lines
801 B
C#
21 lines
801 B
C#
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
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[Opcode(CmdIds.SceneCastSkillCsReq)]
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public class HandlerSceneCastSkillCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = SceneCastSkillCsReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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var res = await player.SceneSkillManager!.OnCast(req);
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await connection.SendPacket(new PacketSceneCastSkillScRsp(res.RetCode, req.CastEntityId, res.Instance,
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res.TriggerBattleInfos ?? []));
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if (res.Instance != null) await player.SceneInstance!.OnEnterStage();
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}
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} |