Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Scene/PacketRefreshTriggerByClientScRsp.cs
2024-08-29 21:08:50 +08:00

20 lines
611 B
C#

using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
public class PacketRefreshTriggerByClientScRsp : BasePacket
{
public PacketRefreshTriggerByClientScRsp(Retcode ret, string triggerName, uint entityId) : base(CmdIds.RefreshTriggerByClientScRsp)
{
var rsp = new RefreshTriggerByClientScRsp
{
Retcode = (uint)ret,
TriggerName = triggerName,
RefreshTrigger = ret == Retcode.RetSucc,
TriggerEntityId = entityId
};
SetData(rsp);
}
}