Files
DanhengServer-OpenSource/GameServer/Game/GridFight/GridFightInstance.cs
2025-10-26 12:06:07 +08:00

80 lines
2.8 KiB
C#

using EggLink.DanhengServer.GameServer.Game.Battle;
using EggLink.DanhengServer.GameServer.Game.GridFight.Component;
using EggLink.DanhengServer.GameServer.Game.GridFight.Sync;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.GridFight;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Game.GridFight;
public class GridFightInstance(PlayerInstance player, uint season, uint divisionId, bool isOverLock, uint uniqueId)
{
public uint Season { get; } = season;
public uint DivisionId { get; } = divisionId;
public bool IsOverLock { get; } = isOverLock;
public uint UniqueId { get; } = uniqueId;
public List<BaseGridFightComponent> Components { get; } = [];
public PlayerInstance Player { get; } = player;
public BattleInstance? StartBattle()
{
return Player.BattleManager!.StartGridFightBattle(this);
}
public async ValueTask EndBattle(BattleInstance battle)
{
if (battle.BattleEndStatus != BattleEndStatus.BattleEndWin) return;
List<BaseGridFightSyncData> syncs = [];
await Player.SendPacket(new PacketGridFightEndBattleStageNotify(this));
var basicComp = GetComponent<GridFightBasicComponent>();
await basicComp.UpdateGoldNum(5, false, GridFightSrc.KGridFightSrcNone);
syncs.Add(new GridFightGoldSyncData(GridFightSrc.KGridFightSrcBattleEnd, basicComp.Data));
syncs.AddRange(await GetComponent<GridFightLevelComponent>().EnterNextSection(false));
await Player.SendPacket(new PacketGridFightSyncUpdateResultScNotify(syncs));
}
public void InitializeComponents()
{
Components.Add(new GridFightBasicComponent(this));
Components.Add(new GridFightShopComponent(this));
Components.Add(new GridFightLevelComponent(this));
Components.Add(new GridFightAvatarComponent(this));
_ = GetComponent<GridFightAvatarComponent>().AddAvatar(1414, 3, false); // TODO test
_ = GetComponent<GridFightShopComponent>().RefreshShop(true, false);
}
public T GetComponent<T>() where T : BaseGridFightComponent
{
return (T)Components.First(c => c is T);
}
public GridFightCurrentInfo ToProto()
{
return new GridFightCurrentInfo
{
DivisionId = DivisionId,
Season = Season,
IsOverlock = IsOverLock,
UniqueId = UniqueId,
PendingAction = new GridFightPendingAction(),
GridFightGameData = ToGameDataInfo(),
RogueCurrentGameInfo = { ToGameInfos() }
};
}
public List<GridFightGameInfo> ToGameInfos()
{
return (from c in Components select c.ToProto()).ToList();
}
public GridFightGameData ToGameDataInfo()
{
return new GridFightGameData();
}
}