Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/RogueMagic/HandlerRogueMagicEnterRoomCsReq.cs
2025-08-29 19:41:19 +08:00

29 lines
1.2 KiB
C#

using EggLink.DanhengServer.Enums.RogueMagic;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueMagic;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueMagic;
[Opcode(CmdIds.RogueMagicEnterRoomCsReq)]
public class HandlerRogueMagicEnterRoomCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = RogueMagicEnterRoomCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
var inst = player.RogueMagicManager?.RogueMagicInstance;
if (inst == null)
{
await connection.SendPacket(new PacketRogueMagicEnterRoomScRsp(Retcode.RetRogueStatusNotMatch, null));
return;
}
await inst.EnterRoom((int)(req.CurRoomIndex + 1), (RogueMagicRoomTypeEnum)req.NextRoomType);
await connection.SendPacket(new PacketRogueMagicEnterRoomScRsp(Retcode.RetSucc, inst));
await connection.SendPacket(new PacketEnterSceneByServerScNotify(connection.Player!.SceneInstance!));
}
}