mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 12:16:03 +08:00
29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
using EggLink.DanhengServer.Enums.RogueMagic;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueMagic;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueMagic;
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[Opcode(CmdIds.RogueMagicEnterRoomCsReq)]
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public class HandlerRogueMagicEnterRoomCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = RogueMagicEnterRoomCsReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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var inst = player.RogueMagicManager?.RogueMagicInstance;
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if (inst == null)
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{
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await connection.SendPacket(new PacketRogueMagicEnterRoomScRsp(Retcode.RetRogueStatusNotMatch, null));
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return;
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}
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await inst.EnterRoom((int)(req.CurRoomIndex + 1), (RogueMagicRoomTypeEnum)req.NextRoomType);
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await connection.SendPacket(new PacketRogueMagicEnterRoomScRsp(Retcode.RetSucc, inst));
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await connection.SendPacket(new PacketEnterSceneByServerScNotify(connection.Player!.SceneInstance!));
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}
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} |