mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
70 lines
2.9 KiB
C#
70 lines
2.9 KiB
C#
using EggLink.DanhengServer.Enums.Rogue;
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using EggLink.DanhengServer.GameServer.Game.Battle;
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using EggLink.DanhengServer.GameServer.Game.ChessRogue.Cell;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.ChessRogue;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueModifier;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Game.ChessRogue.Modifier.ModifierEffect.Effects;
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[ModifierEffect(ModifierEffectTypeEnum.TrunAroundToEmptyGetBuff)] // I don't know why it's called TrunAround instead of TurnAround, maybe miHoYo r sleeping lol
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public class ModifierEffectTrunAroundToEmptyGetBuff : ModifierEffectHandler
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{
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public override async ValueTask OnConfirmed(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance)
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{
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await ValueTask.CompletedTask;
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}
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public override async ValueTask SelectModifierCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance,
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int selectCellId)
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{
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await ValueTask.CompletedTask;
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}
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public override async ValueTask SelectCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance,
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int selectCellId)
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{
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await chessRogueInstance.Player.SendPacket(new PacketRogueModifierStageStartNotify(modifierInstance.SourceType));
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var targetCell = chessRogueInstance.RogueCells[selectCellId];
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modifierInstance.IsConfirmed = true;
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var types = modifierInstance.EffectConfig.Params.GetValueOrDefault("SourceType", "3").Split(";");
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List<ChessRogueCellInstance> targetCells = [];
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var count = 0;
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foreach (var type in types)
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{
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var cells = chessRogueInstance.RogueCells.Where(x =>
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x.Value.BlockType == (RogueDLCBlockTypeEnum)int.Parse(type) && !x.Value.IsCollapsed() &&
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Math.Abs(x.Value.PosX - targetCell.PosX) <= 1 && Math.Abs(x.Value.PosY - targetCell.PosY) <= 1);
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targetCells.AddRange(cells.Select(x => x.Value));
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}
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foreach (var cell in targetCells)
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{
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if (cell.BlockType != RogueDLCBlockTypeEnum.Empty)
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count++;
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cell.BlockType = RogueDLCBlockTypeEnum.Empty;
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}
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await chessRogueInstance.Player.SendPacket(new PacketChessRogueCellUpdateNotify(targetCells,
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chessRogueInstance.CurBoardExcel?.ChessBoardID ?? 0, modifierInstance.SourceType,
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ChessRogueCellUpdateReason.Modifier));
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if (count > 0)
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{
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await chessRogueInstance.RollBuff(count, 100004);
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}
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}
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public override void BeforeBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle,
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ChessRogueInstance instance)
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{
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}
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public override async ValueTask AfterBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle)
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{
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await ValueTask.CompletedTask;
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}
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} |