Files
DanhengServer-OpenSource/GameServer/Game/ChessRogue/Modifier/ModifierEffect/Effects/ModifierEffectTrunAroundToEmptyGetBuff.cs
2024-10-13 13:47:31 +08:00

70 lines
2.9 KiB
C#

using EggLink.DanhengServer.Enums.Rogue;
using EggLink.DanhengServer.GameServer.Game.Battle;
using EggLink.DanhengServer.GameServer.Game.ChessRogue.Cell;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.ChessRogue;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueModifier;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Game.ChessRogue.Modifier.ModifierEffect.Effects;
[ModifierEffect(ModifierEffectTypeEnum.TrunAroundToEmptyGetBuff)] // I don't know why it's called TrunAround instead of TurnAround, maybe miHoYo r sleeping lol
public class ModifierEffectTrunAroundToEmptyGetBuff : ModifierEffectHandler
{
public override async ValueTask OnConfirmed(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance)
{
await ValueTask.CompletedTask;
}
public override async ValueTask SelectModifierCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance,
int selectCellId)
{
await ValueTask.CompletedTask;
}
public override async ValueTask SelectCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance,
int selectCellId)
{
await chessRogueInstance.Player.SendPacket(new PacketRogueModifierStageStartNotify(modifierInstance.SourceType));
var targetCell = chessRogueInstance.RogueCells[selectCellId];
modifierInstance.IsConfirmed = true;
var types = modifierInstance.EffectConfig.Params.GetValueOrDefault("SourceType", "3").Split(";");
List<ChessRogueCellInstance> targetCells = [];
var count = 0;
foreach (var type in types)
{
var cells = chessRogueInstance.RogueCells.Where(x =>
x.Value.BlockType == (RogueDLCBlockTypeEnum)int.Parse(type) && !x.Value.IsCollapsed() &&
Math.Abs(x.Value.PosX - targetCell.PosX) <= 1 && Math.Abs(x.Value.PosY - targetCell.PosY) <= 1);
targetCells.AddRange(cells.Select(x => x.Value));
}
foreach (var cell in targetCells)
{
if (cell.BlockType != RogueDLCBlockTypeEnum.Empty)
count++;
cell.BlockType = RogueDLCBlockTypeEnum.Empty;
}
await chessRogueInstance.Player.SendPacket(new PacketChessRogueCellUpdateNotify(targetCells,
chessRogueInstance.CurBoardExcel?.ChessBoardID ?? 0, modifierInstance.SourceType,
ChessRogueCellUpdateReason.Modifier));
if (count > 0)
{
await chessRogueInstance.RollBuff(count, 100004);
}
}
public override void BeforeBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle,
ChessRogueInstance instance)
{
}
public override async ValueTask AfterBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle)
{
await ValueTask.CompletedTask;
}
}