using EggLink.DanhengServer.Enums.Rogue; using EggLink.DanhengServer.GameServer.Game.Battle; using EggLink.DanhengServer.GameServer.Game.ChessRogue.Cell; using EggLink.DanhengServer.GameServer.Server.Packet.Send.ChessRogue; using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueModifier; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Game.ChessRogue.Modifier.ModifierEffect.Effects; [ModifierEffect(ModifierEffectTypeEnum.TrunAroundToEmptyGetBuff)] // I don't know why it's called TrunAround instead of TurnAround, maybe miHoYo r sleeping lol public class ModifierEffectTrunAroundToEmptyGetBuff : ModifierEffectHandler { public override async ValueTask OnConfirmed(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance) { await ValueTask.CompletedTask; } public override async ValueTask SelectModifierCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance, int selectCellId) { await ValueTask.CompletedTask; } public override async ValueTask SelectCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance, int selectCellId) { await chessRogueInstance.Player.SendPacket(new PacketRogueModifierStageStartNotify(modifierInstance.SourceType)); var targetCell = chessRogueInstance.RogueCells[selectCellId]; modifierInstance.IsConfirmed = true; var types = modifierInstance.EffectConfig.Params.GetValueOrDefault("SourceType", "3").Split(";"); List targetCells = []; var count = 0; foreach (var type in types) { var cells = chessRogueInstance.RogueCells.Where(x => x.Value.BlockType == (RogueDLCBlockTypeEnum)int.Parse(type) && !x.Value.IsCollapsed() && Math.Abs(x.Value.PosX - targetCell.PosX) <= 1 && Math.Abs(x.Value.PosY - targetCell.PosY) <= 1); targetCells.AddRange(cells.Select(x => x.Value)); } foreach (var cell in targetCells) { if (cell.BlockType != RogueDLCBlockTypeEnum.Empty) count++; cell.BlockType = RogueDLCBlockTypeEnum.Empty; } await chessRogueInstance.Player.SendPacket(new PacketChessRogueCellUpdateNotify(targetCells, chessRogueInstance.CurBoardExcel?.ChessBoardID ?? 0, modifierInstance.SourceType, ChessRogueCellUpdateReason.Modifier)); if (count > 0) { await chessRogueInstance.RollBuff(count, 100004); } } public override void BeforeBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle, ChessRogueInstance instance) { } public override async ValueTask AfterBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle) { await ValueTask.CompletedTask; } }