Files
DanhengServer-OpenSource/GameServer/Game/ChessRogue/Modifier/ModifierEffect/Effects/ModifierEffectSwapCellToCurAround.cs
2024-10-13 13:47:31 +08:00

74 lines
3.2 KiB
C#

using EggLink.DanhengServer.Enums.Rogue;
using EggLink.DanhengServer.GameServer.Game.Battle;
using EggLink.DanhengServer.GameServer.Game.ChessRogue.Cell;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.ChessRogue;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueModifier;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Game.ChessRogue.Modifier.ModifierEffect.Effects;
[ModifierEffect(ModifierEffectTypeEnum.SwapCellToCurAround)]
public class ModifierEffectSwapCellToCurAround : ModifierEffectHandler
{
public override async ValueTask OnConfirmed(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance)
{
var types = modifierInstance.EffectConfig.Params.GetValueOrDefault("SourceType", "3").Split(";");
foreach (var type in types)
{
var cells = chessRogueInstance.RogueCells.Where(x =>
x.Value.BlockType == (RogueDLCBlockTypeEnum)int.Parse(type) && !x.Value.IsCollapsed());
modifierInstance.SelectableCells.AddRange(cells.Select(x => x.Key));
}
await ValueTask.CompletedTask;
}
public override async ValueTask SelectModifierCell(ChessRogueDiceModifierInstance modifierInstance,
ChessRogueInstance chessRogueInstance,
int selectCellId)
{
await chessRogueInstance.Player.SendPacket(
new PacketRogueModifierStageStartNotify(modifierInstance.SourceType));
modifierInstance.SelectedCell = selectCellId;
modifierInstance.IsConfirmed = true;
var targetCell = chessRogueInstance.RogueCells[selectCellId];
// get the cells around the current cell
var targetCells = chessRogueInstance.RogueCells.Values.Where(x =>
Math.Abs(x.PosX - targetCell.PosX) <= 1 && Math.Abs(x.PosY - targetCell.PosY) <= 1 &&
x.CellAdvanceInfo.Count == 0 && !x.IsCollapsed()).ToList(); // avoid to get boss cell
targetCells.Remove(targetCell);
List<ChessRogueCellInstance> updated = [];
// swap the cell type
if (targetCells.Count == 0) return; // no cell to swap
var cell = targetCells.RandomElement();
(cell.BlockType, targetCell.BlockType) = (targetCell.BlockType, cell.BlockType);
updated.Add(cell);
updated.Add(targetCell);
// Send packet to update the cell
await chessRogueInstance.Player.SendPacket(new PacketChessRogueCellUpdateNotify(updated,
chessRogueInstance.CurBoardExcel?.ChessBoardID ?? 0, modifierInstance.SourceType,
ChessRogueCellUpdateReason.Modifier));
}
public override async ValueTask SelectCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance,
int selectCellId)
{
await ValueTask.CompletedTask;
}
public override void BeforeBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle,
ChessRogueInstance instance)
{
}
public override async ValueTask AfterBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle)
{
await ValueTask.CompletedTask;
}
}