mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
70 lines
3.2 KiB
C#
70 lines
3.2 KiB
C#
using EggLink.DanhengServer.Enums.Rogue;
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using EggLink.DanhengServer.GameServer.Game.Battle;
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using EggLink.DanhengServer.GameServer.Game.ChessRogue.Cell;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.ChessRogue;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueModifier;
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using EggLink.DanhengServer.Proto;
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using EggLink.DanhengServer.Util;
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using System.Collections.Generic;
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namespace EggLink.DanhengServer.GameServer.Game.ChessRogue.Modifier.ModifierEffect.Effects;
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[ModifierEffect(ModifierEffectTypeEnum.ReplicateCurCellToRandom)]
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public class ModifierEffectReplicateCurCellToRandom : ModifierEffectHandler
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{
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public override async ValueTask OnConfirmed(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance)
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{
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await chessRogueInstance.Player.SendPacket(new PacketRogueModifierStageStartNotify(modifierInstance.SourceType));
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List<ChessRogueCellInstance> targetCells = []; // list of cells can be changed
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var types = modifierInstance.EffectConfig.Params.GetValueOrDefault("SourceType", "3").Split(";"); // get the target types
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var count = int.Parse(modifierInstance.EffectConfig.Params.GetValueOrDefault("Count", "1")); // get the count of cells to change
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var curCell = chessRogueInstance.CurCell;
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foreach (var type in types)
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{
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var cells = chessRogueInstance.RogueCells.Where(x => // get all cells with the target type
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x.Value.BlockType == (RogueDLCBlockTypeEnum)int.Parse(type) && !x.Value.IsCollapsed());
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targetCells.AddRange(cells.Select(x => x.Value)); // add the cells to the list
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}
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List<ChessRogueCellInstance> updated = [];
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for (var i = 0; i < count; i++)
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{
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if (targetCells.Count == 0) // if there are no more cells to change, quit the loop
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break;
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var targetCell = targetCells.RandomElement(); // get a random cell from the list
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targetCell.BlockType = curCell?.BlockType ?? RogueDLCBlockTypeEnum.Empty; // set the cell type to the current cell type
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targetCells.Remove(targetCell);
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updated.Add(targetCell);
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}
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await chessRogueInstance.Player.SendPacket(new PacketChessRogueCellUpdateNotify(updated,
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chessRogueInstance.CurBoardExcel?.ChessBoardID ?? 0, modifierInstance.SourceType,
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ChessRogueCellUpdateReason.Modifier));
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modifierInstance.IsConfirmed = true;
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}
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public override async ValueTask SelectModifierCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance,
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int selectCellId)
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{
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await ValueTask.CompletedTask;
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}
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public override async ValueTask SelectCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance,
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int selectCellId)
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{
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await ValueTask.CompletedTask;
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}
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public override void BeforeBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle,
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ChessRogueInstance instance)
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{
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}
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public override async ValueTask AfterBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle)
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{
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await ValueTask.CompletedTask;
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}
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} |