Files
DanhengServer-OpenSource/Common/Data/Config/Task/AdventureTriggerAttack.cs
2025-04-20 16:34:13 +08:00

76 lines
3.7 KiB
C#

using Newtonsoft.Json.Linq;
namespace EggLink.DanhengServer.Data.Config.Task;
public class AdventureTriggerAttack : TaskConfigInfo
{
public TargetEvaluator AttackTargetType { get; set; } = new();
public TargetEvaluator AttackRootTargetType { get; set; } = new();
public bool TriggerBattle { get; set; }
public float TriggerBattleDelay { get; set; }
// public AdventureAttackDetectSummonUnitTriggerConfig SummonUnitTriggerAttackDetectConfig { get; set; }
// public AdventureAttackDetectShapeConfig AttackDetectConfig { get; set; }
// public AdventureHitConfig HitConfig { get; set; }
public List<TaskConfigInfo> OnAttack { get; set; } = [];
public List<TaskConfigInfo> OnBattle { get; set; } = [];
public List<TaskConfigInfo> OnHit { get; set; } = [];
public List<TaskConfigInfo> OnKill { get; set; } = [];
public bool IncludeProps { get; set; }
public bool HitTargetFaceToAttacker { get; set; }
public bool TriggerBattleByAllHitTarget { get; set; }
public bool AttackDetectCollision { get; set; }
public new static TaskConfigInfo LoadFromJsonObject(JObject obj)
{
var info = new AdventureTriggerAttack
{
Type = obj[nameof(Type)]!.ToObject<string>()!
};
if (obj.TryGetValue(nameof(AttackTargetType), out var value))
{
var targetType = value as JObject;
var classType =
System.Type.GetType(
$"EggLink.DanhengServer.Data.Config.Task.{targetType?["Type"]?.ToString().Replace("RPG.GameCore.", "")}");
classType ??= System.Type.GetType("EggLink.DanhengServer.Data.Config.Task.TargetEvaluator");
info.AttackTargetType = (targetType!.ToObject(classType!) as TargetEvaluator)!;
}
if (obj.TryGetValue(nameof(AttackRootTargetType), out var v))
{
var targetType = v as JObject;
var classType =
System.Type.GetType(
$"EggLink.DanhengServer.Data.Config.Task.{targetType?["Type"]?.ToString().Replace("RPG.GameCore.", "")}");
classType ??= System.Type.GetType("EggLink.DanhengServer.Data.Config.Task.TargetEvaluator");
info.AttackRootTargetType = (targetType!.ToObject(classType!) as TargetEvaluator)!;
}
foreach (var item in
obj[nameof(OnAttack)]?.Select(x => TaskConfigInfo.LoadFromJsonObject((x as JObject)!)) ?? [])
info.OnAttack.Add(item);
foreach (var item in
obj[nameof(OnBattle)]?.Select(x => TaskConfigInfo.LoadFromJsonObject((x as JObject)!)) ?? [])
info.OnBattle.Add(item);
foreach (var item in
obj[nameof(OnHit)]?.Select(x => TaskConfigInfo.LoadFromJsonObject((x as JObject)!)) ?? [])
info.OnHit.Add(item);
foreach (var item in
obj[nameof(OnKill)]?.Select(x => TaskConfigInfo.LoadFromJsonObject((x as JObject)!)) ?? [])
info.OnKill.Add(item);
if (obj.TryGetValue(nameof(TriggerBattle), out value)) info.TriggerBattle = value.ToObject<bool>();
if (obj.TryGetValue(nameof(TriggerBattleDelay), out value))
info.TriggerBattleDelay = value.ToObject<float>();
if (obj.TryGetValue(nameof(IncludeProps), out value)) info.IncludeProps = value.ToObject<bool>();
if (obj.TryGetValue(nameof(HitTargetFaceToAttacker), out value))
info.HitTargetFaceToAttacker = value.ToObject<bool>();
if (obj.TryGetValue(nameof(TriggerBattleByAllHitTarget), out value))
info.TriggerBattleByAllHitTarget = value.ToObject<bool>();
if (obj.TryGetValue(nameof(AttackDetectCollision), out value))
info.AttackDetectCollision = value.ToObject<bool>();
return info;
}
}