Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Multiplayer/PacketMultiplayerFightGameFinishScNotify.cs
2025-05-10 23:08:38 +08:00

22 lines
707 B
C#

using EggLink.DanhengServer.GameServer.Game.MultiPlayer;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Multiplayer;
public class PacketMultiplayerFightGameFinishScNotify : BasePacket
{
public PacketMultiplayerFightGameFinishScNotify(BaseMultiPlayerGameRoomInstance room) : base(CmdIds.MultiplayerFightGameFinishScNotify)
{
var proto = new MultiplayerFightGameFinishScNotify
{
SessionInfo = new FightSessionInfo
{
SessionGameMode = room.GameMode,
SessionRoomId = (ulong)room.RoomId
}
};
SetData(proto);
}
}