using EggLink.DanhengServer.GameServer.Game.MultiPlayer; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Multiplayer; public class PacketMultiplayerFightGameFinishScNotify : BasePacket { public PacketMultiplayerFightGameFinishScNotify(BaseMultiPlayerGameRoomInstance room) : base(CmdIds.MultiplayerFightGameFinishScNotify) { var proto = new MultiplayerFightGameFinishScNotify { SessionInfo = new FightSessionInfo { SessionGameMode = room.GameMode, SessionRoomId = (ulong)room.RoomId } }; SetData(proto); } }