Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Lineup/HandlerSwitchLineupIndexCsReq.cs

17 lines
709 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Lineup;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Lineup;
[Opcode(CmdIds.SwitchLineupIndexCsReq)]
public class HandlerSwitchLineupIndexCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SwitchLineupIndexCsReq.Parser.ParseFrom(data);
if (await connection.Player!.LineupManager!
.SetCurLineup((int)req.Index)) // SetCurLineup returns true if the index is valid
await connection.SendPacket(new PacketSwitchLineupIndexScRsp(req.Index));
}
}