fix: set lineup to 0 when leave challenge

This commit is contained in:
StopWuyu
2025-08-17 21:37:42 +08:00
parent dad9efe7a9
commit e016c5b9d1
2 changed files with 2 additions and 6 deletions

View File

@@ -28,7 +28,7 @@ public class HandlerLeaveChallengeCsReq : Handler
player.ChallengeManager!.ClearInstance();
// Leave scene
await player.LineupManager.SetCurLineup(0);
player.LineupManager.SetExtraLineup(ExtraLineupType.LineupNone, []);
// Heal avatars (temproary solution)
foreach (var avatar in player.LineupManager.GetCurLineup()!.AvatarData!.FormalAvatars)
avatar.CurrentHp = 10000;

View File

@@ -15,10 +15,6 @@ public class HandlerLeaveChallengePeakCsReq : Handler
// TODO: check for plane type
if (player.SceneInstance != null)
{
// As of 1.5.0, the server now has to handle the player leaving battle too
await player.ForceQuitBattle();
// Reset lineup
player.LineupManager!.SetExtraLineup(ExtraLineupType.LineupChallenge, []);
InvokeOnPlayerQuitChallenge(player, player.ChallengeManager!.ChallengeInstance);
@@ -27,7 +23,7 @@ public class HandlerLeaveChallengePeakCsReq : Handler
player.ChallengeManager!.ClearInstance();
// Leave scene
await player.LineupManager.SetCurLineup(0);
player.LineupManager!.SetExtraLineup(ExtraLineupType.LineupNone, []);
// Heal avatars (temproary solution)
foreach (var avatar in player.LineupManager.GetCurLineup()!.AvatarData!.FormalAvatars)
avatar.CurrentHp = 10000;