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https://github.com/EggLinks/DanhengServer-OpenSource.git
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fix: set lineup to 0 when leave challenge
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@@ -28,7 +28,7 @@ public class HandlerLeaveChallengeCsReq : Handler
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player.ChallengeManager!.ClearInstance();
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// Leave scene
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await player.LineupManager.SetCurLineup(0);
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player.LineupManager.SetExtraLineup(ExtraLineupType.LineupNone, []);
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// Heal avatars (temproary solution)
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foreach (var avatar in player.LineupManager.GetCurLineup()!.AvatarData!.FormalAvatars)
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avatar.CurrentHp = 10000;
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@@ -15,10 +15,6 @@ public class HandlerLeaveChallengePeakCsReq : Handler
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// TODO: check for plane type
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if (player.SceneInstance != null)
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{
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// As of 1.5.0, the server now has to handle the player leaving battle too
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await player.ForceQuitBattle();
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// Reset lineup
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player.LineupManager!.SetExtraLineup(ExtraLineupType.LineupChallenge, []);
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InvokeOnPlayerQuitChallenge(player, player.ChallengeManager!.ChallengeInstance);
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@@ -27,7 +23,7 @@ public class HandlerLeaveChallengePeakCsReq : Handler
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player.ChallengeManager!.ClearInstance();
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// Leave scene
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await player.LineupManager.SetCurLineup(0);
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player.LineupManager!.SetExtraLineup(ExtraLineupType.LineupNone, []);
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// Heal avatars (temproary solution)
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foreach (var avatar in player.LineupManager.GetCurLineup()!.AvatarData!.FormalAvatars)
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avatar.CurrentHp = 10000;
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