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https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
Fix StoryLine
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@@ -28,7 +28,6 @@ using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
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using EggLink.DanhengServer.GameServer.Game.Shop;
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using EggLink.DanhengServer.GameServer.Game.Task;
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using EggLink.DanhengServer.GameServer.Server;
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using EggLink.DanhengServer.GameServer.Server.Packet;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Avatar;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Lineup;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
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@@ -471,6 +470,12 @@ public class PlayerInstance(PlayerData data)
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var floorSavedKey = prop.PropInfo.Name.Replace("Controller_", "");
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var key = $"FSV_ML{floorSavedKey}{(config.TargetState == PropStateEnum.Open ? "Started" : "Complete")}";
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if (prop.Group.GroupName.Contains("JigsawPuzzle") && prop.Group.GroupName.Contains("MainLine"))
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{
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var splits = prop.Group.GroupName.Split('_');
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key = $"JG_ML_{splits[3]}_Puzzle{(config.TargetState == PropStateEnum.Open ? "Started" : "Complete")}";
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}
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if (SceneInstance?.FloorInfo?.SavedValues.Find(x => x.Name == key) != null)
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{
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// should save
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@@ -55,7 +55,8 @@ public class SceneInstance
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FloorId = (uint)FloorId,
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EntryId = (uint)EntryId,
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SceneMissionInfo = new MissionStatusBySceneInfo(),
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DimensionId = (uint)(EntityLoader is StoryLineEntityLoader loader ? loader.DimensionId : 0)
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DimensionId = (uint)(EntityLoader is StoryLineEntityLoader loader ? loader.DimensionId : 0),
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GameStoryLineId = (uint)(Player.StoryLineManager?.StoryLineData.CurStoryLineId ?? 0),
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};
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var playerGroupInfo = new SceneEntityGroupInfo(); // avatar group
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@@ -24,8 +24,8 @@ public class PacketGetSceneMapInfoScRsp : BasePacket
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{
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EntryId = entry,
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EntryStoryLineId = (uint)(player.StoryLineManager?.StoryLineData.CurStoryLineId ?? 0),
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DimensionId = (uint)(player.SceneInstance?.EntityLoader is StoryLineEntityLoader loader ? loader.DimensionId
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: 0)
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//DimensionId = (uint)(player.SceneInstance?.EntityLoader is StoryLineEntityLoader loader ? loader.DimensionId
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// : 0)
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};
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GameData.MapEntranceData.TryGetValue((int)entry, out var mapData);
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if (mapData == null)
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