mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
fix: incorrect language
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@@ -71,12 +71,12 @@ public static class HandbookGenerator
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builder.AppendLine();
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builder.AppendLine("#Avatar");
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builder.AppendLine();
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GenerateAvatar(builder, textMap, fallbackTextMap);
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GenerateAvatar(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
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builder.AppendLine();
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builder.AppendLine("#Item");
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builder.AppendLine();
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GenerateItem(builder, textMap, fallbackTextMap);
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GenerateItem(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
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builder.AppendLine();
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builder.AppendLine("#MainMission");
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@@ -91,12 +91,12 @@ public static class HandbookGenerator
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builder.AppendLine();
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builder.AppendLine("#RogueBuff");
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builder.AppendLine();
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GenerateRogueBuff(builder, textMap, fallbackTextMap);
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GenerateRogueBuff(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
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builder.AppendLine();
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builder.AppendLine("#RogueMiracle");
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builder.AppendLine();
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GenerateRogueMiracleDisplay(builder, textMap, fallbackTextMap);
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GenerateRogueMiracleDisplay(builder, textMap, fallbackTextMap, lang == config.ServerOption.Language);
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#if DEBUG
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builder.AppendLine();
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@@ -120,7 +120,7 @@ public static class HandbookGenerator
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}
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public static void GenerateItem(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback)
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Dictionary<long, string> fallback, bool setName)
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{
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foreach (var item in GameData.ItemConfigData.Values)
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{
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@@ -128,12 +128,12 @@ public static class HandbookGenerator
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fallback.TryGetValue(item.ItemName.Hash, out value) ? value : $"[{item.ItemName.Hash}]";
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builder.AppendLine(item.ID + ": " + name);
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if (name != $"[{item.ItemName.Hash}]") item.Name = name;
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if (setName && name != $"[{item.ItemName.Hash}]") item.Name = name;
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}
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}
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public static void GenerateAvatar(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback)
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Dictionary<long, string> fallback, bool setName)
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{
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foreach (var avatar in GameData.AvatarConfigData.Values)
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{
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@@ -141,7 +141,7 @@ public static class HandbookGenerator
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fallback.TryGetValue(avatar.AvatarName.Hash, out value) ? value : $"[{avatar.AvatarName.Hash}]";
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builder.AppendLine(avatar.AvatarID + ": " + name);
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if (name != $"[{avatar.AvatarName.Hash}]") avatar.Name = name;
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if (setName && name != $"[{avatar.AvatarName.Hash}]") avatar.Name = name;
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}
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}
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@@ -168,7 +168,7 @@ public static class HandbookGenerator
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}
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public static void GenerateRogueBuff(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback)
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Dictionary<long, string> fallback, bool setName)
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{
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foreach (var buff in GameData.RogueMazeBuffData)
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{
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@@ -179,12 +179,12 @@ public static class HandbookGenerator
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: $"[{buff.Value.BuffName.Hash}]";
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builder.AppendLine(buff.Key + ": " + name + " --- Level:" + buff.Value.Lv);
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if (name != $"[{buff.Value.BuffName.Hash}]") buff.Value.Name = name;
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if (setName && name != $"[{buff.Value.BuffName.Hash}]") buff.Value.Name = name;
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}
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}
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public static void GenerateRogueMiracleDisplay(StringBuilder builder, Dictionary<long, string> map,
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Dictionary<long, string> fallback)
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Dictionary<long, string> fallback, bool setName)
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{
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foreach (var display in GameData.RogueMiracleData.Values)
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{
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@@ -195,7 +195,7 @@ public static class HandbookGenerator
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: $"[{display.MiracleName.Hash}]";
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builder.AppendLine(display.MiracleID + ": " + name);
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if (name != $"[{display.MiracleName.Hash}]") display.Name = name;
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if (setName && name != $"[{display.MiracleName.Hash}]") display.Name = name;
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}
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}
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