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fix: confuse MaxValue and DefaultValue
* issue scene can be solved with `scene reset <floorId>`
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@@ -121,7 +121,7 @@ public class FloorDimensionInfo
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{
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ID = data.ID,
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Name = data.Name,
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DefaultValue = data.MaxValue
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DefaultValue = data.DefaultValue
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});
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}
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@@ -134,4 +134,5 @@ public class DimensionSavedValues
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public int ID { get; set; }
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public string Name { get; set; } = string.Empty;
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public int MaxValue { get; set; }
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public int DefaultValue { get; set; }
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}
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