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perf: allow some avatars create an extra summon unit
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@@ -12,7 +12,7 @@ public class HandlerRefreshTriggerByClientCsReq : Handler
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var req = RefreshTriggerByClientCsReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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var ret = await player.SceneInstance!.TriggerSummonUnit(req.TriggerName, req.TriggerTargetIdList.ToList());
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var ret = await player.SceneInstance!.TriggerSummonUnit((int)req.TriggerEntityId, req.TriggerName, req.TriggerTargetIdList.ToList());
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await connection.SendPacket(new PacketRefreshTriggerByClientScRsp(ret, req.TriggerName, req.TriggerEntityId));
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}
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