mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
19 lines
790 B
C#
19 lines
790 B
C#
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
|
|
using EggLink.DanhengServer.Kcp;
|
|
using EggLink.DanhengServer.Proto;
|
|
|
|
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
|
|
|
|
[Opcode(CmdIds.RefreshTriggerByClientCsReq)]
|
|
public class HandlerRefreshTriggerByClientCsReq : Handler
|
|
{
|
|
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
|
|
{
|
|
var req = RefreshTriggerByClientCsReq.Parser.ParseFrom(data);
|
|
|
|
var player = connection.Player!;
|
|
var ret = await player.SceneInstance!.TriggerSummonUnit((int)req.TriggerEntityId, req.TriggerName, req.TriggerTargetIdList.ToList());
|
|
|
|
await connection.SendPacket(new PacketRefreshTriggerByClientScRsp(ret, req.TriggerName, req.TriggerEntityId));
|
|
}
|
|
} |