Feature:Asynchronous Operation & Formatting Code

- Now the async operation is enabled!
- Code formatted by Resharper plugin <3
This commit is contained in:
Somebody
2024-07-22 17:12:03 +08:00
parent e983375620
commit 87d228eb79
793 changed files with 34764 additions and 40190 deletions

View File

@@ -1,28 +1,22 @@
using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Proto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Send.Scene
namespace EggLink.DanhengServer.Server.Packet.Send.Scene;
public class PacketSceneEntityMoveScNotify : BasePacket
{
public class PacketSceneEntityMoveScNotify : BasePacket
public PacketSceneEntityMoveScNotify(PlayerInstance player) : base(CmdIds.SceneEntityMoveScNotify)
{
public PacketSceneEntityMoveScNotify(PlayerInstance player) : base(CmdIds.SceneEntityMoveScNotify)
var proto = new SceneEntityMoveScNotify
{
var proto = new SceneEntityMoveScNotify()
EntryId = (uint)player.Data.EntryId,
Motion = new MotionInfo
{
EntryId = (uint)player.Data.EntryId,
Motion = new MotionInfo()
{
Pos = player.Data.Pos!.ToProto(),
Rot = player.Data.Rot!.ToProto(),
},
};
Pos = player.Data.Pos!.ToProto(),
Rot = player.Data.Rot!.ToProto()
}
};
SetData(proto);
}
SetData(proto);
}
}
}