Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Scene/PacketSceneEntityMoveScNotify.cs
Somebody 87d228eb79 Feature:Asynchronous Operation & Formatting Code
- Now the async operation is enabled!
- Code formatted by Resharper plugin <3
2024-07-22 17:12:03 +08:00

22 lines
619 B
C#

using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.Server.Packet.Send.Scene;
public class PacketSceneEntityMoveScNotify : BasePacket
{
public PacketSceneEntityMoveScNotify(PlayerInstance player) : base(CmdIds.SceneEntityMoveScNotify)
{
var proto = new SceneEntityMoveScNotify
{
EntryId = (uint)player.Data.EntryId,
Motion = new MotionInfo
{
Pos = player.Data.Pos!.ToProto(),
Rot = player.Data.Rot!.ToProto()
}
};
SetData(proto);
}
}