Fix a bug

This commit is contained in:
Somebody
2024-07-13 19:49:14 +08:00
parent 10f5ad39eb
commit 71d2c6489d

View File

@@ -8,11 +8,11 @@ namespace EggLink.DanhengServer.Internationalization.Message
{
#region Root
public class LanguageCHS
public class LanguageCHT
{
public GameTextCHS Game { get; } = new();
public ServerTextCHS Server { get; } = new();
public WordTextCHS Word { get; } = new(); // a placeholder for the actual word text
public GameTextCHT Game { get; } = new();
public ServerTextCHT Server { get; } = new();
public WordTextCHT Word { get; } = new(); // a placeholder for the actual word text
}
#endregion
@@ -22,24 +22,24 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game
/// </summary>
public class GameTextCHS
public class GameTextCHT
{
public CommandTextCHS Command { get; } = new();
public CommandTextCHT Command { get; } = new();
}
/// <summary>
/// path: Server
/// </summary>
public class ServerTextCHS
public class ServerTextCHT
{
public WebTextCHS Web { get; } = new();
public ServerInfoTextCHS ServerInfo { get; } = new();
public WebTextCHT Web { get; } = new();
public ServerInfoTextCHT ServerInfo { get; } = new();
}
/// <summary>
/// path: Word
/// </summary>
public class WordTextCHS
public class WordTextCHT
{
public string Rank { get; } = "星魂";
public string Avatar { get; } = "角色";
@@ -95,25 +95,25 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command
/// </summary>
public class CommandTextCHS
public class CommandTextCHT
{
public NoticeTextCHS Notice { get; } = new();
public NoticeTextCHT Notice { get; } = new();
public HeroTextCHS Hero { get; } = new();
public AvatarTextCHS Avatar { get; } = new();
public GiveTextCHS Give { get; } = new();
public GiveAllTextCHS GiveAll { get; } = new();
public LineupTextCHS Lineup { get; } = new();
public HelpTextCHS Help { get; } = new();
public KickTextCHS Kick { get; } = new();
public MissionTextCHS Mission { get; } = new();
public RelicTextCHS Relic { get; } = new();
public ReloadTextCHS Reload { get; } = new();
public RogueTextCHS Rogue { get; } = new();
public SceneTextCHS Scene { get; } = new();
public UnlockAllTextCHS UnlockAll { get; } = new();
public MailTextCHS Mail { get; } = new();
public RaidTextCHS Raid { get; } = new();
public HeroTextCHT Hero { get; } = new();
public AvatarTextCHT Avatar { get; } = new();
public GiveTextCHT Give { get; } = new();
public GiveAllTextCHT GiveAll { get; } = new();
public LineupTextCHT Lineup { get; } = new();
public HelpTextCHT Help { get; } = new();
public KickTextCHT Kick { get; } = new();
public MissionTextCHT Mission { get; } = new();
public RelicTextCHT Relic { get; } = new();
public ReloadTextCHT Reload { get; } = new();
public RogueTextCHT Rogue { get; } = new();
public SceneTextCHT Scene { get; } = new();
public UnlockAllTextCHT UnlockAll { get; } = new();
public MailTextCHT Mail { get; } = new();
public RaidTextCHT Raid { get; } = new();
}
#endregion
@@ -123,14 +123,14 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Server.Web
/// </summary>
public class WebTextCHS
public class WebTextCHT
{
}
/// <summary>
/// path: Server.ServerInfo
/// </summary>
public class ServerInfoTextCHS
public class ServerInfoTextCHT
{
public string Shutdown { get; } = "關閉中…";
public string CancelKeyPressed { get; } = "已按下取消鍵 (Ctrl + C),服務器即將關閉…";
@@ -163,7 +163,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Notice
/// </summary>
public class NoticeTextCHS
public class NoticeTextCHT
{
public string PlayerNotFound { get; } = "未找到玩家!";
public string InvalidArguments { get; } = "無效的參數!";
@@ -178,7 +178,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Hero
/// </summary>
public class HeroTextCHS
public class HeroTextCHT
{
public string Desc { get; } = "切換主角的性別/形態";
public string Usage { get; } = "/hero <gender [1/2 - 1為男性,2為女性]>/<type [8001/8003/8005 - 分別為 毀滅 存護 同諧]>";
@@ -191,7 +191,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.UnlockAll
/// </summary>
public class UnlockAllTextCHS
public class UnlockAllTextCHT
{
public string Desc { get; } = "解鎖所有在類別內的對象";
public string Usage { get; } = "/unlockall <mission - mission為任務>";
@@ -201,7 +201,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Avatar
/// </summary>
public class AvatarTextCHS
public class AvatarTextCHT
{
public string Desc { get; } = "設定玩家已有角色的屬性";
public string Usage { get; } = "/avatar <talent [角色ID/-1] [行跡等級] - 設置行跡等級 角色ID為-1意為所有擁有角色>/<get [角色ID] - 獲取角色>/<rank [角色ID/-1] [星魂]>/<level [角色ID/-1] [角色等級]>";
@@ -216,7 +216,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Give
/// </summary>
public class GiveTextCHS
public class GiveTextCHT
{
public string Desc { get; } = "給予玩家物品";
public string Usage { get; } = "/give <物品ID> l<等級> x<數量> r<疊影>";
@@ -227,7 +227,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.GiveAll
/// </summary>
public class GiveAllTextCHS
public class GiveAllTextCHT
{
public string Desc { get; } = "給予玩家全部指定類型的物品";
public string Usage { get; } = "/giveall <avatar - 角色/equipment - 光錐/relic - 遺器/unlock - 氣泡等奢侈品> r<疊影> l<等級> x<數量>";
@@ -237,7 +237,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Lineup
/// </summary>
public class LineupTextCHS
public class LineupTextCHT
{
public string Desc { get; } = "管理玩家的隊伍";
public string Usage { get; } = "/lineup <mp [秘技點數量 - 最高兩個]>/<heal - 治癒>";
@@ -248,7 +248,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Help
/// </summary>
public class HelpTextCHS
public class HelpTextCHT
{
public string Desc { get; } = "顯示幫助信息";
public string Usage { get; } = "/help";
@@ -259,7 +259,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Kick
/// </summary>
public class KickTextCHS
public class KickTextCHT
{
public string Desc { get; } = "踢出玩家";
public string Usage { get; } = "/kick";
@@ -269,7 +269,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Mission
/// </summary>
public class MissionTextCHS
public class MissionTextCHT
{
public string Desc { get; } = "管理玩家的任務";
public string Usage { get; } = "/mission <unlockall - 完成所有任務>/<pass - 完成所有正在進行的任務>/<finish [副任務ID] - 完成指定任務>/<running - 獲取正在進行的任務以及可能卡住的任務>/<reaccept [主任務ID] - 重新進行指定主任務>";
@@ -289,7 +289,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Relic
/// </summary>
public class RelicTextCHS
public class RelicTextCHT
{
public string Desc { get; } = "管理玩家的遺器";
public string Usage { get; } = "/relic <遺器ID> <主詞條ID> <小詞條ID1:小詞條等級> <小詞條ID2:小詞條等級> <小詞條ID3:小詞條等級> <小詞條ID4:小詞條等級> l<等級> x<數量>";
@@ -302,7 +302,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Reload
/// </summary>
public class ReloadTextCHS
public class ReloadTextCHT
{
public string Desc { get; } = "重新加載指定的配置";
public string Usage { get; } = "/reload <配置名>(banner - 卡池, activity - 活動)";
@@ -312,7 +312,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Rogue
/// </summary>
public class RogueTextCHS
public class RogueTextCHT
{
public string Desc { get; } = "管理玩家模擬宇宙中的數據";
public string Usage { get; } = "/rogue <money [宇宙碎片數量]>/<buff [祝福ID/-1 (-1 - 全部祝福)]>/<miracle [奇物ID]>/<enhance [祝福ID/-1]>/<unstuck - 脫離事件>";
@@ -328,7 +328,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Scene
/// </summary>
public class SceneTextCHS
public class SceneTextCHT
{
public string Desc { get; } = "管理玩家場景";
public string Usage { get; } = "/scene <prop [組ID] [道具ID] [狀態] - 設置道具狀態>/<remove [實體ID] - 移除實體>/<unlockall - 解鎖所有道具>/<change [場景entranceId] - 進入指定場景>/<reload - 重新進入場景>";
@@ -346,7 +346,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Mail
/// </summary>
public class MailTextCHS
public class MailTextCHT
{
public string Desc { get; } = "管理玩家的郵件";
public string Usage { get; } = "/mail <send [發送名稱] [標題] [內容] [模板ID] [過期天數] - 發送郵件>/<send [發送者] [標題] [內容] [模板ID] [過期天數] [附件] - 發送帶附件的郵件>";
@@ -357,7 +357,7 @@ namespace EggLink.DanhengServer.Internationalization.Message
/// <summary>
/// path: Game.Command.Raid
/// </summary>
public class RaidTextCHS
public class RaidTextCHT
{
public string Desc { get; } = "管理玩家的任務臨時場景";
public string Usage { get; } = "/raid <leave - 離開臨時場景>";