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https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
fix: avoid adding invalid avatar
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@@ -20,5 +20,6 @@ public enum ConditionTypeEnum
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ReleaseContentPackage = 15,
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SubMissionTaken = 16,
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HasItemMainType = 17,
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FinishSimulatedRogueAreaProgress = 20
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FinishSimulatedRogueAreaProgress = 20,
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RealFinishSubMission = 21
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}
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@@ -20,6 +20,7 @@ public class AvatarManager(PlayerInstance player) : BasePlayerManager(player)
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{
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GameData.AvatarConfigData.TryGetValue(avatarId, out var avatarExcel);
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if (avatarExcel == null) return null;
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if (avatarExcel.MaxRank < 6) return null;
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GameData.MultiplePathAvatarConfigData.TryGetValue(avatarId, out var multiPathAvatar);
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if (multiPathAvatar != null && multiPathAvatar.BaseAvatarID != avatarId)
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@@ -33,6 +33,7 @@ public class UnlockHandler(PlayerInstance player)
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if (Player.Data.Level < int.Parse(condition.Param)) return false;
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break;
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case ConditionTypeEnum.FinishSubMission:
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case ConditionTypeEnum.RealFinishSubMission:
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if (Player.MissionManager?.GetSubMissionStatus(int.Parse(condition.Param)) !=
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MissionPhaseEnum.Finish) return false;
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break;
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@@ -18,7 +18,6 @@ using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
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using EggLink.DanhengServer.Proto;
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using EggLink.DanhengServer.Util;
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using System.Management;
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namespace EggLink.DanhengServer.GameServer.Game.Scene;
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