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https://github.com/EggLinks/DanhengServer-OpenSource.git
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fix: the unique field cannot exist more
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@@ -174,7 +174,7 @@ public class SceneInstance
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public GameModeTypeEnum GameModeType;
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public Dictionary<SummonUnitUniqueGroupEnum, EntitySummonUnit> SummonUnit { get; set; } = [];
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public Dictionary<int, EntitySummonUnit> SummonUnit { get; set; } = [];
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public SceneInstance(PlayerInstance player, MazePlaneExcel excel, int floorId, int entryId)
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{
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@@ -370,7 +370,8 @@ public class SceneInstance
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IGameEntity? removeEntity = null;
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// get old summon unit
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if (SummonUnit.TryGetValue(summonUnitExcel.UniqueGroup, out var oldSummonUnit))
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var summonUnitKey = summonUnitExcel.UniqueGroup == SummonUnitUniqueGroupEnum.None ? summonUnitExcel.ID : 1;
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if (SummonUnit.TryGetValue(summonUnitKey, out var oldSummonUnit))
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{
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// clear old summon unit
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removeEntity = oldSummonUnit;
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@@ -386,7 +387,7 @@ public class SceneInstance
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}
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await Player.SendPacket(new PacketSceneGroupRefreshScNotify(Player, entity, removeEntity));
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SummonUnit[summonUnitExcel.UniqueGroup] = entity;
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SummonUnit[summonUnitKey] = entity;
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return Retcode.RetSucc;
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}
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