mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
fix: the scene will repeatedly load when enter raid
This commit is contained in:
@@ -144,7 +144,7 @@ public class RaidManager : BasePlayerManager
|
||||
|
||||
await Player.MissionManager!.AcceptMainMission(firstMission);
|
||||
|
||||
await Player.EnterScene(entranceId, 0, true);
|
||||
await Player.EnterScene(entranceId, 0, false);
|
||||
|
||||
record = new RaidRecord
|
||||
{
|
||||
@@ -173,7 +173,7 @@ public class RaidManager : BasePlayerManager
|
||||
record.Status = RaidStatus.Doing;
|
||||
Player.LineupManager!.SetExtraLineup(ExtraLineupType.LineupHeliobus,
|
||||
record.Lineup.Select(x => x.SpecialAvatarId > 0 ? x.SpecialAvatarId : x.BaseAvatarId).ToList());
|
||||
await Player.LoadScene(record.PlaneId, record.FloorId, record.EntryId, record.Pos, record.Rot, true);
|
||||
await Player.LoadScene(record.PlaneId, record.FloorId, record.EntryId, record.Pos, record.Rot, false);
|
||||
}
|
||||
|
||||
await Player.SendPacket(new PacketRaidInfoNotify(record));
|
||||
|
||||
Reference in New Issue
Block a user