publicstringFailedToLoadItem=>"Failed to load {0}.";
publicstringNewClientSecretKey=>
"Client Secret Key does not exist and a new Client Secret Key is being generated.";
publicstringNewClientSecretKey=>"Client secret key does not exist. Generating a new client secret key.";
publicstringFailedToInitializeItem=>"Failed to initialize {0}.";
publicstringFailedToReadItem=>"Failed to read {0}, file {1}";
publicstringFailedToReadItem=>"Failed to read {0}. File {1}";
publicstringGeneratedItem=>"Generated {0}.";
publicstringLoadedItem=>"Loaded {0}.";
publicstringLoadedItems=>"Loaded {0} {1}(s).";
publicstringServerRunning=>"{0} server listening on {1}";
publicstringLoadedItems=>"Loaded {0} {1}.";
publicstringServerRunning=>"{0} server is listening on {1}";
publicstringServerStarted=>"Startup complete! Took {0}s, beating 99% of users. Type 'help' for command help.";// Localized the joke for English version
publicstringMissionEnabled=>"Mission system enabled. This feature is still under development and may not work as expected. If you encounter any bugs, please report them to the developers.";
publicstringNoPermission=>"You do not have permission to do this!";
publicstringCommandNotFound=>"Command not found! Type '/help' to get help.";
publicstringNoPermission=>"You do not have permission to do that!";
publicstringCommandNotFound=>"Command not found! Type '/help' for help";
publicstringTargetOffline=>"Target {0}({1}) is offline! Clearing current target";
publicstringTargetFound=>"Target {0}({1}) found. Next command will target them by default.";
publicstringTargetNotFound=>"Target {0} not found!";
publicstringTargetOffline=>"Target {0}({1}) is offline! Clear the target.";
publicstringTargetFound=>"Online player {0}({1}) is found, the next command will target it by default.";
publicstringInternalError=>"An error occurred while executing the command!";
publicstringInternalError=>"An internal error occurred while processing the command!";
}
/// <summary>
@@ -216,14 +207,13 @@ public class NoticeTextEN
publicclassHeroTextEN
{
publicstringDesc=>
"Switch the gender/type of the main character\nWhen switch the gender, 1 means male, 2 means female\nWhen switch the type(path), 8001 means Destruction, 8003 means Preservation, 8005 means Harmony.\nNotice: Switch gender will clear all the paths and talents of main character, this operation is irreversible!";
"Switch the main character's gender/form.\nWhen switching gender, genderId 1 represents male, 2 represents female.\nWhen switching form, 8001 represents Destruction Path, 8003 represents Preservation Path, 8005 represents Harmony Path.\nNote: Switching gender will clear all optional Paths and Traces, and this operation is irreversible!";
publicstringUsage=>"Usage: /hero gender [genderId]\n\nUsage: /hero type [typeId]";
publicstringGenderNotSpecified=>"Gender does not exist!";
publicstringHeroTypeNotSpecified=>"Main character type does not exist!";
publicstringGenderChanged=>"Gender has been changed!";
publicstringHeroTypeChanged=>"Main character type has been changed!";
publicstringHeroTypeNotSpecified=>"Hero type does not exist!";
publicstringGenderChanged=>"Gender changed!";
publicstringHeroTypeChanged=>"Hero type changed!";
}
/// <summary>
@@ -232,13 +222,13 @@ public class HeroTextEN
publicclassUnlockAllTextEN
{
publicstringDesc=>
"Unlock the objects in given category\n"+
"Use '/unlockall mission' to finish all missions, and the target player will be kicked, after re-login, the player may be stuck in tutorial, please use with caution"+
"Use '/unlockall tutorial' to unlock all tutorials, and the target player will be kicked, used for being stuck in some pages\n"+
"Use '/unlockall rogue' to unlock all types of rogue, and the target player will be kicked, used with '/unlockall tutorial' to get better performance";
"Unlock all objects within the category.\n"+
"Use /unlockall mission to complete all missions. You will be kicked after use, and may get stuck in the tutorial upon re-login. Use with caution.\n"+
"Use /unlockall tutorial to unlock all tutorials. You will be kicked after use. Use for situations where the interface is stuck and you cannot act.\n"+
"Use /unlockall rogue to unlock all types of Simulated Universe. You will be kicked after use. Recommended to use with /unlockall tutorial for better results.";
publicstringUnlockedAll=>"Unlocked/completed all {0}!";
}
/// <summary>
@@ -246,18 +236,17 @@ public class UnlockAllTextEN
/// </summary>
publicclassAvatarTextEN
{
publicstringDesc=>
"Set the properties of the avatars player owned\nWhen set talent level, set to X level means set all talent point to X level, if greater than the point max level, set to max level\nNotice: -1 means all owned avatars";
publicstringDesc=>"Set properties for player's owned avatars.\nWhen setting trace level, setting to level X sets all trace nodes to level X. If greater than the node's max allowed level, sets to max level.\nNote: -1 means all owned avatars.";
publicstringGiveItem=>"Gave @{0} {1} of item {2}";
}
/// <summary>
@@ -277,12 +266,18 @@ public class GiveTextEN
publicclassGiveAllTextEN
{
publicstringDesc=>
"Give the player all specified types of items\navatar means characters, equipment means light cones, relic means relic(artifact), unlock means chatBubbles, avatar(head icon), wallpaper";
"Give the player all items of the specified type.\navatar means characters, equipment means Light Cones, relic means relics, unlock means chat bubbles, phone wallpapers, avatars, train means Trailblazer's room contents, pet means pets, path means Paths for multi-Path characters.";
publicstringPlayerKicked=>"Player {0} has been kicked out!";
publicstringPlayerKicked=>"Player {0} has been kicked!";
}
/// <summary>
@@ -325,27 +319,27 @@ public class KickTextEN
publicclassMissionTextEN
{
publicstringDesc=>
"Manage player's missions\n"+
"Use 'pass' to finish all running mission, this command will cause severe lagging, please use '/mission finish' instead\n"+
"Use 'finish [SubMissionID]' to finish certain sub-mission,please find sub-mission id in handbook\n"+
"Use 'finishmain [MainMissionID]' to finish certain main mission,please find main mission id in handbook\n"+
"Use 'running <-all>' to get the tracking mission, adding '-all' shows all running mission and possible stuck missions, after use, a longer mission list may appear, please note that\n"+
"Use 'reaccept' to re-accept given main mission, please find main mission id in handbook";
"Manage player's missions.\n"+
"Use pass to complete all currently ongoing missions. This command can cause severe lag. Try to use /mission finish instead.\n"+
"Use finish [SubMissionID] to complete a specific submission. Please browse the handbook for SubMissionID.\n"+
"Use finishmain [MainMissionID] to complete a specific main mission. Please browse the handbook for MainMissionID.\n"+
"Use running <-all> to get tracked missions. Add '-all' to show all ongoing and potentially stuck missions. This may produce a long list, please review carefully.\n"+
"Use reaccept [MainMissionID] to restart a specific main mission. Please browse the handbook for MainMissionID.";
"Manage player's relics\nmain affix optional, sub affix optional, but at least one of them exists\nLevel limit: 1≤Level≤9999";
publicstringDesc=>"Manage player's relics.\nMain stat is optional, sub stats are optional, but at least one must exist.\nLevel restriction: 1 ≤ Level ≤ 9999.";
"Manage player's data in the simulated universe\n-1 means all blessings (all owned blessings)\nUse 'buff' to get blessings\nUse 'enhance' to enhance blessings";
publicstringDesc=>"Manage player's Simulated Universe data.\n-1 means all blessings (owned blessings).\nUse buff to obtain blessings.\nUse enhance to enhance blessings.";
publicstringPlayerEnhancedAllBuffs=>"Player enhanced all blessings";
publicstringPlayerUnstuck=>"Player unstuck from event";
publicstringPlayerUnstuck=>"Player left the event";
publicstringNotFoundItem=>"{0} not found!";
publicstringPlayerNotInRogue=>"Player is not in the simulated universe!";
publicstringPlayerNotInRogue=>"Player is not in Simulated Universe!";
}
/// <summary>
@@ -402,27 +394,27 @@ public class RogueTextEN
publicclassSceneTextEN
{
publicstringDesc=>
"Manage player scenes\n"+
"Note: Most commands in this group are for debugging purposes. Please ensure you understand what you are doing before using any command.\n"+
"Use 'prop' to set the state of a prop. For a list of states, refer to Common/Enums/Scene/PropStateEnum.cs\n"+
"Use 'unlockall' to unlock all props in the scene (i.e., set all props that can be opened to the 'open' state). This command may cause the game to load to about 90%. Use '/scene reset <floorId>' to resolve this issue.\n"+
"Use 'change' to enter a specified scene. For EntryId, refer to Resources/MapEntrance.json\n"+
"Use 'reload' to reload the current scene and return to the initial position.\n"+
"Use 'reset' to reset the state of all props in the specified scene. For the current FloorId, use '/scene cur'.";
"Manage player's scene.\n"+
"Note: Most of these are for debugging. Before using commands, ensure you know what you are doing!\n"+
"Use prop to set prop state. Get state list from Common/Enums/Scene/PropStateEnum.cs.\n"+
"Use unlockall to unlock all props in the scene (set all props that can be set to open state to open). This command may cause the game to load stuck at about 90%. Use /scene reset <floorId> to solve.\n"+
"Use change to enter a specific scene. To get EntryId, visit Resources/MapEntrance.json.\n"+
"Use reload to reload the current scene and return to the starting position.\n"+
"Use reset to reset all prop states in a specified scene. To get current FloorId, use /scene cur.";
publicstringDataError=>"Failed to retrieve new account! {0}!";
publicstringDataError=>"Failed to get new account data! {0}!";
}
/// <summary>
@@ -468,11 +458,11 @@ public class AccountTextEN
/// </summary>
publicclassUnstuckTextEN
{
publicstringDesc=>"Teleport player back to default location";
publicstringUsage=>"Usage: /unstuck <UID>";
publicstringUnstuckSuccess=>"Successfully teleported the player back to default location";
publicstringUidNotExist=>"The UID does not exist!";
publicstringPlayerIsOnline=>"The player is online!";
publicstringDesc=>"Teleport the player back to the default scene";
publicstringUsage=>"Usage: /unstuck [UID]";
publicstringUnstuckSuccess=>"Successfully teleported the player back to the default scene";
publicstringUidNotExist=>"This UID does not exist!";
publicstringPlayerIsOnline=>"The player is currently online!";
}
/// <summary>
@@ -481,8 +471,29 @@ public class UnstuckTextEN
publicclassSetlevelTextEN
{
publicstringDesc=>"Set player level";
publicstringUsage=>"Usage: /setlevel <Level>";
publicstringSetlevelSuccess=>"Successfully set player level!";
publicstringUsage=>"Usage: /setlevel [Level]";
publicstringSetlevelSuccess=>"Level set successfully!";
}
/// <summary>
/// path: Game.Command.Grid
/// </summary>
publicclassGridTextEN
{
publicstringDesc=>"Manage Aetherium War content. Note: This part is not yet fully developed. Please report any issues promptly.\nThis command may not check if IDs exist. If it has no effect, please check if parameters are correct.";
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