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https://github.com/EggLinks/DanhengServer-OpenSource.git
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Merge branch 'master' of github.com:StopWuyu/DanhengServer-Beta
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@@ -201,7 +201,7 @@ public class ChallengeInstance
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{
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var avatar = Player.AvatarManager?.GetAvatar(lineupAvatar.BaseAvatarId);
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if (avatar == null) continue;
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proto.BossInfo.FirstLineup.Add((uint)avatar.GetAvatarId());
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proto.BossInfo.SecondLineup.Add((uint)avatar.GetAvatarId());
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var equip = Player.InventoryManager?.GetItem(0, avatar.GetCurPathInfo().EquipId,
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ItemMainTypeEnum.Equipment);
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if (equip != null)
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@@ -448,4 +448,4 @@ public class ChallengeInstance
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}
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#endregion
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}
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}
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@@ -93,7 +93,7 @@ namespace EggLink.DanhengServer.Proto {
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}
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/// <summary>Field number for the "pool_refreshed" field.</summary>
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public const int PoolRefreshedFieldNumber = 12;
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public const int PoolRefreshedFieldNumber = 4;
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private bool poolRefreshed_;
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/// <summary>
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/// 4
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@@ -108,7 +108,7 @@ namespace EggLink.DanhengServer.Proto {
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}
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/// <summary>Field number for the "has_taken_initial_score" field.</summary>
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public const int HasTakenInitialScoreFieldNumber = 4;
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public const int HasTakenInitialScoreFieldNumber = 12;
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private bool hasTakenInitialScore_;
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/// <summary>
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/// 12
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