Files
DanhengServer-Resources/Config/ConfigEntity/Props/Chap04/Prop_Chap04_FloatingPlate_01_Entity.json
2025-12-27 18:07:41 +08:00

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{
"RootModelPath": "Props/OutputsRuntime/Chap04/Prop_Chap04_FloatingPlate_01.prefab",
"DefaultTickLodTemplate": "DefaultStaticEntity",
"TickLodBoundCenter": {
"x": -1e-06,
"y": -1.756549,
"normalized": {
"x": -5.692981e-07,
"y": -1.0,
"magnitude": 1.0,
"sqrMagnitude": 1.0
},
"magnitude": 1.756549,
"sqrMagnitude": 3.08546448
},
"TickLodBoundSize": {
"x": 9.999998,
"y": 3.739293,
"z": 9.999998,
"normalized": {
"x": 0.683614135,
"y": 0.25562343,
"z": 0.683614135,
"normalized": {
"x": 0.6836142,
"y": 0.25562346,
"z": 0.6836142,
"magnitude": 1.0,
"sqrMagnitude": 1.0
},
"magnitude": 0.99999994,
"sqrMagnitude": 0.9999999
},
"magnitude": 14.6281319,
"sqrMagnitude": 213.982239
},
"LodModelConfig": {
"Art": {
"RuntimeName": "Chap04_GameplayProp_FloatingPlate_01",
"LocalScale": {
"x": 1.0,
"y": 1.0,
"z": 1.0,
"normalized": {
"x": 0.577350259,
"y": 0.577350259,
"z": 0.577350259,
"normalized": {
"x": 0.5773503,
"y": 0.5773503,
"z": 0.5773503,
"magnitude": 1.00000012,
"sqrMagnitude": 1.00000024
},
"magnitude": 0.99999994,
"sqrMagnitude": 0.99999994
},
"magnitude": 1.73205078,
"sqrMagnitude": 3.0
},
"LodPath": [
"Stages/OriginalResPos/InteractiveProp/Chapter04/Chap04_GameplayProp_FloatingPlate_01/Chap04_GameplayProp_FloatingPlate_01_Lod0.prefab",
"Stages/OriginalResPos/InteractiveProp/Chapter04/Chap04_GameplayProp_FloatingPlate_01/Chap04_GameplayProp_FloatingPlate_01_Lod0.prefab",
"Stages/OriginalResPos/InteractiveProp/Chapter04/Chap04_GameplayProp_FloatingPlate_01/Chap04_GameplayProp_FloatingPlate_01_Lod0.prefab",
"Stages/OriginalResPos/InteractiveProp/Chapter04/Chap04_GameplayProp_FloatingPlate_01/Chap04_GameplayProp_FloatingPlate_01_Lod0.prefab",
"Stages/OriginalResPos/InteractiveProp/Chapter04/Chap04_GameplayProp_FloatingPlate_01/Chap04_GameplayProp_FloatingPlate_01_Lod0.prefab"
],
"ArtNodeLodQuality": "Prop_15_"
}
},
"EntityLodQuality": "Prop_15_",
"EntityLodTemplateName": "Prop_WithoutLod",
"IsUseGameObjectPool": true
}