Files
DanhengServer-Resources/Config/ConfigEntity/Props/Chap04/Prop_Chap04_Dagger_01_Entity.json
2025-12-27 18:07:41 +08:00

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{
"RootModelPath": "Props/OutputsRuntime/Chap04/Prop_Chap04_Dagger_01.prefab",
"DefaultTickLodTemplate": "DefaultStaticEntity",
"TickLodBoundCenter": {
"x": -0.125,
"y": 0.045629,
"normalized": {
"x": -0.9393717,
"y": 0.342900723,
"magnitude": 1.0,
"sqrMagnitude": 1.00000012
},
"magnitude": 0.133067667,
"sqrMagnitude": 0.0177070051
},
"TickLodBoundSize": {
"x": 0.6,
"y": 0.108743,
"z": 0.2,
"normalized": {
"x": 0.934964,
"y": 0.169451311,
"z": 0.311654657,
"magnitude": 1.0,
"sqrMagnitude": 1.0
},
"magnitude": 0.641736,
"sqrMagnitude": 0.411825031
},
"LodModelConfig": {
"Art": {
"RuntimeName": "Chap04_GameplayProp_Dagger_01",
"LocalPosition": {
"y": 0.01,
"normalized": {
"y": 1.0,
"magnitude": 1.0,
"sqrMagnitude": 1.0
},
"magnitude": 0.01,
"sqrMagnitude": 0.0001
},
"LocalScale": {
"x": 1.0,
"y": 1.0,
"z": 1.0,
"normalized": {
"x": 0.577350259,
"y": 0.577350259,
"z": 0.577350259,
"normalized": {
"x": 0.5773503,
"y": 0.5773503,
"z": 0.5773503,
"magnitude": 1.00000012,
"sqrMagnitude": 1.00000024
},
"magnitude": 0.99999994,
"sqrMagnitude": 0.99999994
},
"magnitude": 1.73205078,
"sqrMagnitude": 3.0
},
"LocalRotation": {
"x": 270.0,
"y": 90.0,
"normalized": {
"x": 0.9486833,
"y": 0.316227764,
"magnitude": 1.0,
"sqrMagnitude": 1.0
},
"magnitude": 284.60498,
"sqrMagnitude": 81000.0
},
"LodPath": [
"Characters/InteractiveProp/Chap04/Chap04_GameplayProp_Dagger_01/Chap04_GameplayProp_Dagger_01_Lod0.prefab",
"Characters/InteractiveProp/Chap04/Chap04_GameplayProp_Dagger_01/Chap04_GameplayProp_Dagger_01_Lod0.prefab",
"Characters/InteractiveProp/Chap04/Chap04_GameplayProp_Dagger_01/Chap04_GameplayProp_Dagger_01_Lod0.prefab",
"Characters/InteractiveProp/Chap04/Chap04_GameplayProp_Dagger_01/Chap04_GameplayProp_Dagger_01_Lod0.prefab",
"Characters/InteractiveProp/Chap04/Chap04_GameplayProp_Dagger_01/Chap04_GameplayProp_Dagger_01_Lod0.prefab"
],
"ArtNodeLodQuality": "Prop_0P5_"
}
},
"EntityLodQuality": "Prop_0P5_",
"IsUseGameObjectPool": true
}