mirror of
https://github.com/EggLinks/DanhengServer-Resources.git
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99 lines
3.2 KiB
JSON
99 lines
3.2 KiB
JSON
{
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"FootScale": {
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"x": 1.1,
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"y": 1.0,
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"z": 0.8,
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"normalized": {
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"x": 0.651583731,
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"y": 0.5923489,
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"z": 0.473879069,
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"normalized": {
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"x": 0.6515838,
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"y": 0.592348933,
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"z": 0.4738791,
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"magnitude": 1.0,
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"sqrMagnitude": 1.0
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},
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"magnitude": 0.99999994,
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"sqrMagnitude": 0.99999994
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},
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"magnitude": 1.68819439,
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"sqrMagnitude": 2.85000014
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},
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"WalkSpeedRatio": 1.0,
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"RunSpeedRatio": 1.0,
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"RootMotionScale": 1.0,
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"MaxWalkAnimSpeedRatio": 1.5,
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"MaxRunAnimSpeedRatio": 1.5,
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"ReferenceWalkSpeed": -1.0,
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"ReferenceRunSpeed": -1.0,
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"ReferenceFastRunSpeed": -1.0,
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"CharacterBodySize": "Lad",
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"NpcBodySize": "None",
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"NavMovingSteerTurnSpeed": 75.0,
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"NavMovingSteerTurnBackTurnSpeed": 75.0,
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"ShoesType": "sneaker",
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"FreeStyleCharacterID": "NPC_Avatar_Lad_DanHeng_00",
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"FreeStyleCharacterConfigPath": "Config/ConfigCharacter/FreeStyle/Avatar/Avatar_Lad_DanHeng_00_FreeStyle_Config.json",
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"LockTargetDistance": 6.0,
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"MazeSkillDistance": 6.0,
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"AnimEventConfigList": [
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"Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_DanHeng_00_Effect_AnimEvent.json",
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"Config/ConfigAnimEvents/LocalPlayer/Audio/LocalPlayer_DanHeng_00_Audio_AnimEvent.json",
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"Config/ConfigAnimEvents/LocalPlayer/Audio/Common/LocalPlayer_Lad_Move_Audio_AnimEvent.json",
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"Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_DanHeng_00_Designer_AnimEvent.json",
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"Config/ConfigAnimEvents/LocalPlayer/Effect/Common/LocalPlayer_Common_Lad_Effect_AnimEvent.json",
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"Config/ConfigAnimEvents/LocalPlayer/Designer/Common/LocalPlayer_Common_Lad_Designer_AnimEvent.json"
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],
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"CommonAnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/Common/LocalPlayer_Common_Lad_AnimZone.json",
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"AnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/LocalPlayer_DanHeng_00_AnimZone.json",
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"LookAtPhoneStartConfigPath": "Config/Level/Common_LG/LookatPhoneBS.json",
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"LookAtPhoneEndConfigPath": "Config/Level/Common_LG/LookatPhoneAS.json",
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"PhonePrefabPath": "Characters/CharacterPhonePrefabs/Player_Lad_DanHeng_LookAtPhone_00.prefab",
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"SkillList": [
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{
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"Name": "NormalAtk",
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"UseType": "UIButtonClick",
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"TargetInfo": {
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"TargetType": "EnemySelect"
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},
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"EntryAbility": "LocalPlayer_DanHeng_NormalAtk01"
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},
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{
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"Name": "MazeSkill",
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"AdventureSkillType": "MazeSkill",
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"UseType": "UIButtonClick",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"EntryAbility": "LocalPlayer_DanHeng_MazeSkill",
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"CoolDown": 1.0
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},
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{
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"Name": "MazeCommonPassve01",
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"UseType": "Passive",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"EntryAbility": "LocalPlayer_CommonAbility_AttackBreak"
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}
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],
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"AbilityList": [
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"LocalPlayer_DanHeng_NormalAtk01",
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"LocalPlayer_DanHeng_MazeSkill",
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"LocalPlayer_CommonAbility_AttackBreak"
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],
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"BeHitRotate": true,
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"EnableFootIK": true,
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"EnableIdleShow": true,
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"ModelScale": 1.0,
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"ColliderScale": 1.0,
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"DieDelay": -1.0,
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"DisableAnimEventLayers": [
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"Riboon Layer"
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],
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"UseDefaultSteerMode": true,
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"BreakRecoverStandByType": "StandBy",
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"MoveDeltaPositionOtherDirectionConstraint": 0.15,
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"HitBoxFollowRootPoint": true
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} |