Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Rogue/PacketSyncRogueCommonActionResultScNotify.cs

37 lines
1.2 KiB
C#

using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Rogue;
public class PacketSyncRogueCommonActionResultScNotify : BasePacket
{
public PacketSyncRogueCommonActionResultScNotify(int rogueSubmode, RogueCommonActionResult result,
RogueCommonActionResultDisplayType displayType = RogueCommonActionResultDisplayType.None) : base(
CmdIds.SyncRogueCommonActionResultScNotify)
{
var proto = new SyncRogueCommonActionResultScNotify
{
RogueSubMode = (uint)rogueSubmode,
DisplayType = displayType
};
proto.ActionResult.Add(result);
SetData(proto);
}
public PacketSyncRogueCommonActionResultScNotify(int rogueSubmode, List<RogueCommonActionResult> results,
RogueCommonActionResultDisplayType displayType = RogueCommonActionResultDisplayType.None) : base(
CmdIds.SyncRogueCommonActionResultScNotify)
{
var proto = new SyncRogueCommonActionResultScNotify
{
RogueSubMode = (uint)rogueSubmode,
DisplayType = displayType
};
proto.ActionResult.AddRange(results);
SetData(proto);
}
}