Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerSetGameplayBirthdayCsReq.cs

32 lines
1.1 KiB
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player;
[Opcode(CmdIds.SetGameplayBirthdayCsReq)]
public class HandlerSetGameplayBirthdayCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetGameplayBirthdayCsReq.Parser.ParseFrom(data);
var month = req.Birthday / 100;
var day = req.Birthday % 100;
if (month < 1 || month > 12 || day < 1 || day > 31)
{
await connection.SendPacket(new PacketSetGameplayBirthdayScRsp());
return;
}
var playerData = connection.Player!.Data;
if (playerData.Birthday != 0)
{
await connection.SendPacket(new PacketSetGameplayBirthdayScRsp());
return;
}
playerData.Birthday = (int)req.Birthday;
await connection.SendPacket(new PacketSetGameplayBirthdayScRsp(req.Birthday));
}
}