Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerSelectChatBubbleCsReq.cs

20 lines
732 B
C#

using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player;
[Opcode(CmdIds.SelectChatBubbleCsReq)]
public class HandlerSelectChatBubbleCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SelectChatBubbleCsReq.Parser.ParseFrom(data);
connection.Player!.Data.ChatBubble = (int)req.BubbleId;
DatabaseHelper.Instance!.UpdateInstance(connection.Player!.Data);
await connection.SendPacket(new PacketSelectChatBubbleScRsp(req.BubbleId));
}
}