Files
DanhengServer-OpenSource/Common/Util/GameConstants.cs
2024-03-03 14:13:48 +08:00

21 lines
654 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Util
{
public static class GameConstants
{
public const int MATERIAL_HCOIN_ID = 1; // Material id for jades. DO NOT CHANGE
public const int MATERIAL_COIN_ID = 2; // Material id for credits. DO NOT CHANGE
public const int TRAILBLAZER_EXP_ID = 22;
public const int RELIC_REMAINS_ID = 235;
public const int INVENTORY_MAX_EQUIPMENT = 1500;
public const int INVENTORY_MAX_RELIC = 1500;
public const int INVENTORY_MAX_MATERIAL = 2000;
}
}