mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.GameServer.Game.Player;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
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public class PacketGetMultiPathAvatarInfoScRsp : BasePacket
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{
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public PacketGetMultiPathAvatarInfoScRsp(PlayerInstance player) : base(CmdIds.GetMultiPathAvatarInfoScRsp)
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{
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var proto = new GetMultiPathAvatarInfoScRsp();
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foreach (var multiPathAvatar in GameData.MultiplePathAvatarConfigData.Values)
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{
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if (multiPathAvatar.AvatarID != multiPathAvatar.BaseAvatarID) continue;
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var avatar = player.AvatarManager!.GetAvatar(multiPathAvatar.BaseAvatarID);
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if (avatar == null) continue;
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if (avatar.BaseAvatarId == 8001)
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proto.BasicTypeIdList.Add((uint)avatar.CurAvatarId);
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proto.CurAvatarPath.Add((uint)avatar.BaseAvatarId, (MultiPathAvatarType)avatar.CurAvatarId);
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proto.MultiPathAvatarInfoList.Add(avatar.ToAvatarPathProto());
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}
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SetData(proto);
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}
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} |