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https://github.com/EggLinks/DanhengServer-OpenSource.git
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24 lines
959 B
C#
24 lines
959 B
C#
using EggLink.DanhengServer.GameServer.Game.RogueMagic;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueMagic;
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[Opcode(CmdIds.RogueMagicScepterDressInUnitCsReq)]
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public class HandlerRogueMagicScepterDressInUnitCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = RogueMagicScepterDressInUnitCsReq.Parser.ParseFrom(data);
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var rogue = connection.Player!.RogueManager?.GetRogueInstance();
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if (rogue == null || rogue is not RogueMagicInstance instance)
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{
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await connection.SendPacket(CmdIds.RogueMagicScepterDressInUnitScRsp);
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return;
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}
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await instance.DressScepter((int)req.ScepterId, (int)req.DiceSlotId, (int)req.DressMagicUnitUniqueId);
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await connection.SendPacket(CmdIds.RogueMagicScepterDressInUnitScRsp);
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}
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} |