Files
DanhengServer-OpenSource/GameServer/Command/Cmd/CommandReload.cs
2024-05-26 16:21:47 +08:00

32 lines
1.2 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Custom;
using EggLink.DanhengServer.Internationalization;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Command.Cmd
{
[CommandInfo("reload", "Game.Command.Reload.Desc", "Game.Command.Reload.Usage", permission: "egglink.manage")]
public class CommandReload : ICommand
{
[CommandMethod("0 banner")]
public void ReloadBanner(CommandArg arg)
{
// Reload the banners
GameData.BannersConfig = ResourceManager.LoadCustomFile<BannersConfig>("Banner", "Banners") ?? new();
arg.SendMsg(I18nManager.Translate("Game.Command.Reload.ConfigReloaded", I18nManager.Translate("Word.Banner")));
}
[CommandMethod("0 activity")]
public void ReloadActivity(CommandArg arg)
{
// Reload the activities
GameData.ActivityConfig = ResourceManager.LoadCustomFile<ActivityConfig>("Activity", "ActivityConfig") ?? new();
arg.SendMsg(I18nManager.Translate("Game.Command.Reload.ConfigReloaded", I18nManager.Translate("Word.Activity")));
}
}
}