Files
DanhengServer-OpenSource/GameServer/Game/Rogue/Event/EffectHandler/EventHandlerTriggerRandomEventList.cs
2024-05-01 20:37:28 +08:00

25 lines
848 B
C#

using EggLink.DanhengServer.Enums.Rogue;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.Game.Rogue.Event.EffectHandler
{
[RogueEvent(DialogueEventTypeEnum.TriggerRandomEventList)]
public class EventHandlerTriggerRandomEventList : RogueEventEffectHandler
{
public override void Handle(BaseRogueInstance rogue, RogueEventInstance? eventInstance, List<int> ParamList)
{
var list = new RandomList<int>();
for (int i = 0; i < ParamList.Count; i += 2)
{
list.Add(ParamList[i], ParamList[i + 1]);
}
var randomEvent = list.GetRandom();
eventInstance!.Options.Add(new()
{
OptionId = randomEvent,
});
rogue.TriggerEvent(eventInstance, randomEvent);
}
}
}