Files
DanhengServer-OpenSource/GameServer/Game/Rogue/RogueInstance.cs
2024-05-11 21:58:31 +08:00

413 lines
12 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Config;
using EggLink.DanhengServer.Data.Excel;
using EggLink.DanhengServer.Game.Battle;
using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Game.Rogue.Buff;
using EggLink.DanhengServer.Game.Rogue.Scene;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
using EggLink.DanhengServer.Server.Packet.Send.Rogue;
namespace EggLink.DanhengServer.Game.Rogue
{
public class RogueInstance : BaseRogueInstance
{
#region Properties
public RogueStatus Status { get; set; } = RogueStatus.Doing;
public int CurReachedRoom { get; set; } = 0;
public RogueAeonExcel AeonExcel { get; set; }
public RogueAreaConfigExcel AreaExcel { get; set; }
public Dictionary<int, RogueRoomInstance> RogueRooms { get; set; } = [];
public RogueRoomInstance? CurRoom { get; set; }
public int StartSiteId { get; set; } = 0;
#endregion
#region Initialization
public RogueInstance(RogueAreaConfigExcel areaExcel, RogueAeonExcel aeonExcel, PlayerInstance player) : base(player, 101, aeonExcel.RogueBuffType)
{
AreaExcel = areaExcel;
AeonExcel = aeonExcel;
AeonId = aeonExcel.AeonID;
Player = player;
CurLineup = player.LineupManager!.GetCurLineup()!;
EventManager = new(player, this);
foreach (var item in areaExcel.RogueMaps.Values)
{
RogueRooms.Add(item.SiteID, new(item));
if (item.IsStart)
{
StartSiteId = item.SiteID;
}
}
// add bonus
var action = new RogueActionInstance()
{
QueuePosition = CurActionQueuePosition,
};
action.SetBonus();
RogueActions.Add(CurActionQueuePosition, action);
}
#endregion
#region Buffs
public override void RollBuff(int amount)
{
if (CurRoom!.Excel.RogueRoomType == 6)
{
RollBuff(amount, 100003, 2); // boss room
RollMiracle(1);
}
else
{
RollBuff(amount, 100005);
}
}
public void AddAeonBuff()
{
if (AeonBuffPending) return;
if (CurAeonBuffCount + CurAeonEnhanceCount >= 4)
{
// max aeon buff count
return;
}
int curAeonBuffCount = 0; // current path buff count
int hintId = AeonId * 100 + 1;
var enhanceData = GameData.RogueAeonEnhanceData[AeonId];
var buffData = GameData.RogueAeonBuffData[AeonId];
foreach (var buff in RogueBuffs)
{
if (buff.BuffExcel.RogueBuffType == AeonExcel.RogueBuffType)
{
if (!buff.BuffExcel.IsAeonBuff)
{
curAeonBuffCount++;
}
else
{
hintId++; // next hint
enhanceData.Remove(buff.BuffExcel);
}
}
}
var needAeonBuffCount = (CurAeonBuffCount + CurAeonEnhanceCount) switch
{
0 => 3,
1 => 6,
2 => 10,
3 => 14,
_ => 100,
};
if (curAeonBuffCount >= needAeonBuffCount)
{
RogueBuffSelectMenu menu = new(this)
{
QueueAppend = 2,
HintId = hintId,
RollMaxCount = 0,
RollFreeCount = 0,
IsAeonBuff = true,
};
if (CurAeonBuffCount < 1)
{
CurAeonBuffCount++;
// add aeon buff
menu.RollBuff([buffData], 1);
}
else
{
CurAeonEnhanceCount++;
// add enhance buff
menu.RollBuff(enhanceData, enhanceData.Count);
}
var action = menu.GetActionInstance();
RogueActions.Add(action.QueuePosition, action);
AeonBuffPending = true;
UpdateMenu();
}
}
#endregion
#region Methods
public override void UpdateMenu()
{
base.UpdateMenu();
AddAeonBuff(); // check if aeon buff can be added
}
public RogueRoomInstance? EnterRoom(int siteId)
{
var prevRoom = CurRoom;
if (prevRoom != null)
{
if (!prevRoom.NextSiteIds.Contains(siteId))
{
return null;
}
prevRoom.Status = RogueRoomStatus.Finish;
// send
Player.SendPacket(new PacketSyncRogueMapRoomScNotify(prevRoom, AreaExcel.MapId));
}
// next room
CurReachedRoom++;
CurRoom = RogueRooms[siteId];
CurRoom.Status = RogueRoomStatus.Play;
Player.EnterScene(CurRoom.Excel.MapEntrance, 0, false);
// move
AnchorInfo? anchor = Player.SceneInstance!.FloorInfo?.GetAnchorInfo(CurRoom.Excel.GroupID, 1);
if (anchor != null)
{
Player.Data.Pos = anchor.ToPositionProto();
Player.Data.Rot = anchor.ToRotationProto();
}
// send
Player.SendPacket(new PacketSyncRogueMapRoomScNotify(CurRoom, AreaExcel.MapId));
// call event
EventManager?.OnNextRoom();
foreach (var miracle in RogueMiracles.Values)
{
miracle.OnEnterNextRoom();
}
return CurRoom;
}
public void LeaveRogue()
{
Player.RogueManager!.RogueInstance = null;
Player.EnterScene(801120102, 0, false);
Player.LineupManager!.SetExtraLineup(ExtraLineupType.LineupNone, []);
}
public void QuitRogue()
{
Status = RogueStatus.Finish;
Player.SendPacket(new PacketSyncRogueStatusScNotify(Status));
Player.SendPacket(new PacketSyncRogueFinishScNotify(ToFinishInfo()));
}
#endregion
#region Handlers
public override void OnBattleStart(BattleInstance battle)
{
base.OnBattleStart(battle);
GameData.RogueMapData.TryGetValue(AreaExcel.MapId, out var mapData);
if (mapData != null)
{
mapData.TryGetValue(CurRoom!.SiteId, out var mapInfo);
if (mapInfo != null && mapInfo.LevelList.Count > 0)
{
battle.CustomLevel = mapInfo.LevelList.RandomElement();
}
}
}
public override void OnBattleEnd(BattleInstance battle, PVEBattleResultCsReq req)
{
foreach (var miracle in RogueMiracles.Values)
{
miracle.OnEndBattle(battle);
}
if (req.EndStatus != BattleEndStatus.BattleEndWin)
{
// quit
QuitRogue();
return;
}
if (CurRoom!.NextSiteIds.Count == 0)
{
// last room
IsWin = true;
Player.SendPacket(new PacketSyncRogueExploreWinScNotify());
}
else
{
RollBuff(battle.Stages.Count);
GainMoney(Random.Shared.Next(20, 60) * battle.Stages.Count);
}
}
#endregion
#region Serialization
public RogueCurrentInfo ToProto()
{
var proto = new RogueCurrentInfo()
{
Status = Status,
GameMiracleInfo = ToMiracleInfo(),
RogueAeonInfo = ToAeonInfo(),
RogueLineupInfo = ToLineupInfo(),
RogueBuffInfo = ToBuffInfo(),
RogueVirtualItem = ToVirtualItemInfo(),
MapInfo = ToMapInfo(),
ModuleInfo = new()
{
ModuleIdList = { 1, 2, 3, 4, 5 },
},
IsWin = IsWin,
};
if (RogueActions.Count > 0)
{
proto.PendingAction = RogueActions.First().Value.ToProto();
} else
{
proto.PendingAction = new();
}
return proto;
}
public GameAeonInfo ToAeonInfo()
{
return new()
{
AeonId = (uint)AeonId,
IsUnlocked = AeonId != 0,
UnlockedAeonEnhanceNum = (uint)(AeonId != 0 ? 3 : 0)
};
}
public RogueLineupInfo ToLineupInfo()
{
var proto = new RogueLineupInfo();
foreach (var avatar in CurLineup!.BaseAvatars!)
{
proto.BaseAvatarIdList.Add((uint)avatar.BaseAvatarId);
}
proto.ReviveInfo = new()
{
RogueReviveCost = new()
{
ItemList = {
new ItemCost() {
PileItem = new PileItem() {
ItemId = 31,
ItemNum = (uint)CurReviveCost
}
},
}
}
};
return proto;
}
public RogueVirtualItem ToVirtualItemInfo()
{
return new()
{
RogueMoney = (uint)CurMoney,
};
}
public RogueMapInfo ToMapInfo()
{
var proto = new RogueMapInfo()
{
CurSiteId = (uint)CurRoom!.SiteId,
CurRoomId = (uint)CurRoom!.RoomId,
AreaId = (uint)AreaExcel.RogueAreaID,
MapId = (uint)AreaExcel.MapId,
};
foreach (var room in RogueRooms)
{
proto.RoomList.Add(room.Value.ToProto());
}
return proto;
}
public GameMiracleInfo ToMiracleInfo()
{
var proto = new GameMiracleInfo()
{
GameMiracleInfo_ = new()
{
MiracleList = { }, // for the client serialization
}
};
foreach (var miracle in RogueMiracles.Values)
{
proto.GameMiracleInfo_.MiracleList.Add(miracle.ToProto());
}
return proto;
}
public RogueBuffInfo ToBuffInfo()
{
var proto = new RogueBuffInfo()
{
MazeBuffList = { }
};
foreach (var buff in RogueBuffs)
{
proto.MazeBuffList.Add(buff.ToProto());
}
return proto;
}
public RogueFinishInfo ToFinishInfo()
{
AreaExcel.ScoreMap.TryGetValue(CurReachedRoom, out var score);
var prev = Player.RogueManager!.ToRewardProto();
Player.RogueManager!.AddRogueScore(score);
var next = Player.RogueManager!.ToRewardProto();
return new()
{
ScoreId = (uint)score,
//TotalScore = (uint)score,
PrevRewardInfo = prev,
NextRewardInfo = next,
AreaId = (uint)AreaExcel.RogueAreaID,
//FinishedRoomCount = (uint)CurReachedRoom,
//ReachedRoomCount = (uint)CurReachedRoom,
//RecordInfo = new()
//{
// Id = 2
//}
};
}
#endregion
}
}