Files
DanhengServer-OpenSource/GameServer/Command/Cmd/CommandUnlockAll.cs
2024-05-11 21:58:31 +08:00

51 lines
1.7 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Enums;
using EggLink.DanhengServer.Game.Scene.Entity;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet.Send.Player;
namespace EggLink.DanhengServer.Command.Cmd
{
[CommandInfo("unlockall", "Unlock all the things in that category", "/unlockall <mission/scene>")]
public class CommandUnlockAll : ICommand
{
[CommandMethod("0 mission")]
public void UnlockAllMissions(CommandArg arg)
{
if (arg.Target == null)
{
arg.SendMsg("Player not found!");
return;
}
var player = arg.Target!.Player!;
var missionManager = player.MissionManager!;
foreach (var mission in GameData.SubMissionData.Values)
{
missionManager.Data.SetSubMissionStatus(mission.SubMissionID, MissionPhaseEnum.Finish);
}
foreach (var mission in GameData.MainMissionData.Values)
{
missionManager.Data.SetMainMissionStatus(mission.MainMissionID, MissionPhaseEnum.Finish);
}
if (player.Data.CurrentGender == Gender.Man)
{
player.Data.CurrentGender = Gender.Man;
player.Data.CurBasicType = 8001;
} else
{
player.Data.CurrentGender = Gender.Woman;
player.Data.CurBasicType = 8002;
player.AvatarManager!.GetHero()!.HeroId = 8002;
}
arg.SendMsg("All missions unlocked!");
arg.Target!.Player!.SendPacket(new PacketPlayerKickOutScNotify());
arg.Target!.Stop();
}
}
}