Files
DanhengServer-OpenSource/GameServer/Command/Cmd/CommandGiveall.cs
2024-05-06 22:41:55 +08:00

219 lines
7.7 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Server.Packet.Send.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Command.Cmd
{
[CommandInfo("giveall", "给予玩家全部物品", "giveall <avatar/equipment/relic/unlock> r<rank> l<level> x<amount>")]
public class CommandGiveall : ICommand
{
[CommandMethod("0 avatar")]
public void GiveAllAvatar(CommandArg arg)
{
if (arg.Target == null)
{
arg.SendMsg("Target not found.");
return;
}
var player = arg.Target.Player;
if (player == null)
{
arg.SendMsg("Target not found.");
return;
}
arg.CharacterArgs.TryGetValue("r", out var rankStr);
arg.CharacterArgs.TryGetValue("l", out var levelStr);
rankStr ??= "1";
levelStr ??= "1";
if (!int.TryParse(rankStr, out var rank) || !int.TryParse(levelStr, out var level))
{
arg.SendMsg("Invalid arguments.");
return;
}
var avatarList = GameData.AvatarConfigData.Values;
foreach (var avatar in avatarList)
{
if (player.AvatarManager!.GetAvatar(avatar.AvatarID) == null)
{
player.InventoryManager!.AddItem(avatar.AvatarID, 1, false, false);
player.AvatarManager!.GetAvatar(avatar.AvatarID)!.Level = Math.Max(Math.Min(level, 80), 0);
player.AvatarManager!.GetAvatar(avatar.AvatarID)!.Promotion = GameData.GetMinPromotionForLevel(Math.Max(Math.Min(level, 80), 0));
player.AvatarManager!.GetAvatar(avatar.AvatarID)!.Rank = Math.Max(Math.Min(rank, 6), 0);
} else
{
player.AvatarManager!.GetAvatar(avatar.AvatarID)!.Level = Math.Max(Math.Min(level, 80), 0);
player.AvatarManager!.GetAvatar(avatar.AvatarID)!.Promotion = GameData.GetMinPromotionForLevel(Math.Max(Math.Min(level, 80), 0));
player.AvatarManager!.GetAvatar(avatar.AvatarID)!.Rank = Math.Max(Math.Min(rank, 6), 0);
}
}
player.SendPacket(new PacketPlayerSyncScNotify(player.AvatarManager!.AvatarData.Avatars));
DatabaseHelper.Instance?.UpdateInstance(player.AvatarManager!.AvatarData);
DatabaseHelper.Instance?.UpdateInstance(player.InventoryManager!.Data);
arg.SendMsg($"Give all avatars to {player.Uid}");
}
[CommandMethod("0 equipment")]
public void GiveAllLightcone(CommandArg arg)
{
if (arg.Target == null)
{
arg.SendMsg("Target not found.");
return;
}
var player = arg.Target.Player;
if (player == null)
{
arg.SendMsg("Target not found.");
return;
}
arg.CharacterArgs.TryGetValue("r", out var rankStr);
arg.CharacterArgs.TryGetValue("l", out var levelStr);
rankStr ??= "1";
levelStr ??= "1";
if (!int.TryParse(rankStr, out var rank) || !int.TryParse(levelStr, out var level))
{
arg.SendMsg("Invalid arguments.");
return;
}
var lightconeList = GameData.EquipmentConfigData.Values;
var isLast = false;
foreach (var lightcone in lightconeList)
{
if (lightconeList.Last().EquipmentID == lightcone.EquipmentID)
{
isLast = true;
}
player.InventoryManager!.AddItem(lightcone.EquipmentID, 1, false, isLast, Math.Max(Math.Min(rank, 5), 0), Math.Max(Math.Min(level, 80), 0));
}
arg.SendMsg($"Give all lightcones to {player.Uid}");
}
[CommandMethod("0 material")]
public void GiveAllMaterial(CommandArg arg)
{
if (arg.Target == null)
{
arg.SendMsg("Target not found.");
return;
}
var player = arg.Target.Player;
if (player == null)
{
arg.SendMsg("Target not found.");
return;
}
arg.CharacterArgs.TryGetValue("x", out var amountStr);
amountStr ??= "1";
if (!int.TryParse(amountStr, out var amount))
{
arg.SendMsg("Invalid arguments.");
return;
}
var materialList = GameData.ItemConfigData.Values;
foreach (var material in materialList)
{
if (material.ItemMainType == Enums.Item.ItemMainTypeEnum.Material)
{
player.InventoryManager!.AddItem(material.ID, amount, false, false);
}
}
DatabaseHelper.Instance?.UpdateInstance(player.InventoryManager!.Data);
arg.SendMsg($"Give all materials to {player.Uid}");
}
[CommandMethod("0 relic")]
public void GiveAllRelic(CommandArg arg)
{
if (arg.Target == null)
{
arg.SendMsg("目标未找到。");
return;
}
var player = arg.Target.Player;
if (player == null)
{
arg.SendMsg("目标未找到。");
return;
}
arg.CharacterArgs.TryGetValue("l", out var levelStr);
levelStr ??= "1";
if (!int.TryParse(levelStr, out var level))
{
arg.SendMsg("无效的参数。");
return;
}
arg.CharacterArgs.TryGetValue("x", out var amountStr);
amountStr ??= "1";
if (!int.TryParse(amountStr, out var amount))
{
arg.SendMsg("无效的参数。");
return;
}
var relicList = GameData.RelicConfigData.Values;
foreach (var relic in relicList)
{
player.InventoryManager!.AddItem(relic.ID, amount, true, true, 1, Math.Max(Math.Min(level, relic.MaxLevel), 1));
}
DatabaseHelper.Instance?.UpdateInstance(player.InventoryManager!.Data);
arg.SendMsg($"已给予所有遗器到 {player.Uid}");
}
[CommandMethod("0 unlock")]
public void GiveAllUnlock(CommandArg arg)
{
if (arg.Target == null)
{
arg.SendMsg("Target not found.");
return;
}
var player = arg.Target.Player;
if (player == null)
{
arg.SendMsg("Target not found.");
return;
}
var materialList = GameData.ItemConfigData.Values;
foreach (var material in materialList)
{
if (material.ItemMainType == Enums.Item.ItemMainTypeEnum.Usable)
{
if (material.ItemSubType == Enums.Item.ItemSubTypeEnum.HeadIcon || material.ItemSubType == Enums.Item.ItemSubTypeEnum.PhoneTheme || material.ItemSubType == Enums.Item.ItemSubTypeEnum.ChatBubble)
{
player.InventoryManager!.AddItem(material.ID, 1, false, false);
}
}
}
DatabaseHelper.Instance?.UpdateInstance(player.InventoryManager!.Data);
arg.SendMsg($"Give all materials to {player.Uid}");
}
}
}