mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
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40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using EggLink.DanhengServer.Data.Config.SummonUnit;
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using EggLink.DanhengServer.Proto;
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using EggLink.DanhengServer.Util;
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namespace EggLink.DanhengServer.GameServer.Game.Scene.Entity;
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public class EntitySummonUnit : BaseGameEntity
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{
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public int CreateAvatarEntityId { get; set; } = 0;
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public int AttachEntityId { get; set; } = 0;
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public int CreateAvatarId { get; set; } = 0;
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public long CreateTimeMs { get; set; } = Extensions.GetUnixMs();
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public int LifeTimeMs { get; set; } = -1;
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public int SummonUnitId { get; set; } = 0;
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public MotionInfo Motion { get; set; } = new();
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public List<UnitCustomTriggerConfigInfo> TriggerList { get; set; } = [];
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public HashSet<int> CaughtEntityIds { get; set; } = [];
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public override int EntityId { get; set; }
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public override int GroupId { get; set; } = 0;
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public override SceneEntityInfo ToProto()
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{
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return new SceneEntityInfo
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{
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EntityId = (uint)EntityId,
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GroupId = (uint)GroupId,
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Motion = Motion,
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SummonUnit = new SceneSummonUnitInfo
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{
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CasterEntityId = (uint)CreateAvatarEntityId,
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AttachEntityId = (uint)AttachEntityId,
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CreateTimeMs = (ulong)CreateTimeMs,
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LifeTimeMs = LifeTimeMs,
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SummonUnitId = (uint)SummonUnitId,
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TriggerNameList = { TriggerList.Select(x => x.TriggerName) }
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}
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};
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}
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} |